Animated Tiles?


I think not :) you could bypass this by using the second animation tile in your chipset as the first one in gigas if you really want , but that won't do a lot now won't it? :p
 
Does that mean that once you have made an animation you cannot use that individual tile as a non animated tile? (I suppose you could just put the same tile down again on the tilesheet)

OK Thanks
you just have to duplicate the first tile,

it made making maps alot quicker than forcing the player to switch from normal tile to "animated" tile mode.

Another thing you can do is, as the 4 frames are normally similar - just put frame 2 down when you want it static instead ;)
 
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*scratchs head*

not sure why i just stuck to 4 frames of animation, may make it customizsable somewhere down the line - i think i was just eager to get basic tile animations done so just locked it to 4 frames so i could move onto the next feature etc.
 
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