Epicenter
Well-Known Member
I did a bit of playing around with screenshots in true resolution from a few consoles, and how they might look placed onto the XGP's originally-planned 16:9 480X272 display. The common belief is, scale the image out all the way to 16:9 from its original 4:3 design and you get a disgusting stretched image, or keep it in the center and have to squint to see it in a sea of emptiness. Well, as it turns out, things look pretty damn good if you just scale the image up, maintaining 4:3 aspect ratio, until the image hits the top and bottom boundaries of the screen. This results in some horizontal letterboxing on the sides, but the vast majority of the screen is still used-- and the end result is an image that's still the same size or larger than how the image would appear on the GP2X.
Take a look at a few example scenarios. Images use bilinear filtering as they likely would scaled by the XGP's GPU, framed in a 480x272 16:9 image .. naturally, blackness indicates unused screen area.
A 320x224 MegaDrive/Genesis frame centered with no scaling on the XGP display. (it's not exactly the same shot because I saved over the original. Whoops. )
A 320x224 MegaDrive/Genesis frame centered, scaled out to the full 16:9. Ugly, isn't it?
A 320x224 MegaDrive/Genesis frame scaled, maintaining 4:3 aspect ratio.
A 256x224 NES frame centered with no scaling on the XGP display.
A 256x224 NES frame centered, scaled out to the full 16:9. Ugly, isn't it?
A 256x224 NES frame scaled, maintaining 4:3 aspect ratio.
Don't get me wrong, I'd still prefer a 4:3 display, by far. But I'm not that worried about GP using a widescreen display anymore..
Take a look at a few example scenarios. Images use bilinear filtering as they likely would scaled by the XGP's GPU, framed in a 480x272 16:9 image .. naturally, blackness indicates unused screen area.
A 320x224 MegaDrive/Genesis frame centered with no scaling on the XGP display. (it's not exactly the same shot because I saved over the original. Whoops. )
A 320x224 MegaDrive/Genesis frame centered, scaled out to the full 16:9. Ugly, isn't it?
A 320x224 MegaDrive/Genesis frame scaled, maintaining 4:3 aspect ratio.
A 256x224 NES frame centered with no scaling on the XGP display.
A 256x224 NES frame centered, scaled out to the full 16:9. Ugly, isn't it?
A 256x224 NES frame scaled, maintaining 4:3 aspect ratio.
Don't get me wrong, I'd still prefer a 4:3 display, by far. But I'm not that worried about GP using a widescreen display anymore..