Delsabre
Member
This is a discussion on whether or not the new gp32 should have an analog d-pad ( like GamePark is going to ever know this discussion even existed... )
and the pros/cons of analog pads in general.
First of all, analog pads do not 'SUCK'.
I will admit that a regular d-pad is better for emulators, but that doesn't put analog pads at the bottom of the list.
In fact, to test if analog pads do indeed 'SUCK' for use with emulators, I pulled out my old Gravis Eliminator gamepad, wiped off the dust, wiped off some more dust, and then plugged it in for a game of Megaman X.
It felt a bit weird, but I could definitely play with it. I noticed that my emulator had a very low threshold for input, which would result in me continuing walking in a direction for a short while after I let off, and also prevented me from activating my boosters by tapping the pad. However, both of those problems could be fixed by increasing the threshold.
Now, all I've talked about so far is using analog pads with emulators. Emulators are not the only thing on everyone's SMC though. I think an analog pad would definitely create an opportunity for some interesting homebrew games.
Also, I've used my gamepad as replacement for my mouse before, and it worked well.
Of course, GamePark could include both types too...
and the pros/cons of analog pads in general.
First of all, analog pads do not 'SUCK'.
I will admit that a regular d-pad is better for emulators, but that doesn't put analog pads at the bottom of the list.
In fact, to test if analog pads do indeed 'SUCK' for use with emulators, I pulled out my old Gravis Eliminator gamepad, wiped off the dust, wiped off some more dust, and then plugged it in for a game of Megaman X.
It felt a bit weird, but I could definitely play with it. I noticed that my emulator had a very low threshold for input, which would result in me continuing walking in a direction for a short while after I let off, and also prevented me from activating my boosters by tapping the pad. However, both of those problems could be fixed by increasing the threshold.
Now, all I've talked about so far is using analog pads with emulators. Emulators are not the only thing on everyone's SMC though. I think an analog pad would definitely create an opportunity for some interesting homebrew games.
Also, I've used my gamepad as replacement for my mouse before, and it worked well.
Of course, GamePark could include both types too...