<THB> hello
<FrodeSolheim> hi
<THB> there is a thread on the openpandora forums about your emulator being ported to the pandora
<THB>
http://boards.openpa...__fromsearch__1
<THB> I would think because you share a lot of code with winuae that FS-UAE would contain a lot of x86 ASM
<THB> and not be truly portable to non x86 processors like ARM
<THB> is this a correct assumption?
<FrodeSolheim> no, there is next to nothing asm code in WinUAE / FS-UAE
<THB> oh
<THB> it is all C using openGL?
<FrodeSolheim> basically, yes
<THB> so it is in fact portable to the pandora
<FrodeSolheim> there are other deps as well (OpenAL, SDL, glib)
<THB> I would think it would be slow on a 800 or so mHz ARM processor though
<FrodeSolheim> I know nothing about the pandora, so I wouldn't know
<FrodeSolheim> 800 Mhz ARM processor sounds slow
<FrodeSolheim> perhaps A500 emu on lowest accuracy would work (I don't know)
<THB> cool, thanks
<THB> pandora already has some versions of e-uae
<THB> also uae4all
<FrodeSolheim> oh, ok
<THB> and p-uae started out on the pandora
<THB> thats what the P originally stood for
<THB> but it never materialised
<FrodeSolheim> I thought it was for posix
<FrodeSolheim> Well, it is probably portable to Pandora, as long as Pandora has a normal libc etc
<FrodeSolheim> but much code would probably have to be written
<FrodeSolheim> (well, perhaps anyway)
<THB> would you mind if I posted this conversation into that thread?
<FrodeSolheim> converting to OpenGL ES for instance (if there is no full OpenGL implementation)
<THB> perhaps a dev will become interested
<FrodeSolheim> writing a new input system (if SDL is not available there)