DaveC said:
Couldn't the renderer in DrPocket SNES just be re-done in ASM and maybe a few GP2X specific optimisations?
Sure, we could rewrite the bulk of a snes emulator in asm, but why do that when we can remove effects such as transparency and raster effects, and then watch you spit bubbles and bitch like crazy on the forums?
After all, it's not like there a reason the graphics routines have never been converted to assembler ever since snes appeared on the gp32 (and the ppc, gp2x, psp, etc), its just that we developers are idle bastards that like winding people up.
Any more stupid questions?
A slight clash between the elite gp2x perfectionist and elite coder, but I know you two have common passions. I'm sure DaveC will be the first to admit that without experts like Squidge his gp2x wouldn't be the handheld it is, and truely appreciates the work put into making this happen.