A Smash Bros. Clone.


Darkholmme

Still Fresh
Joined
Sep 15, 2004
Messages
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Wouldn't it be cool to make a Smash Bros. clone for the gp32, but pull characters from everywhere instead of just Nintendo games? Since the game is basically 2d already, and many of the sprites are easily available, how difficult would it be to do?
 
crap, someone was speaking about this very in a very hopefull way ages ago........
He may step in soon hopefully and relieve me of my dire memory.
 
Maybe it was me. I remember posting a list of changes it would need and stuff.

no_skill is rewriting Super Mario War in C so it can be ported to the GP32, maybe soon this could happen.
 
diablo2 posted on Oct 6 2004 at 02:09 AM said:
wait super mario war wasn't in C?
how did it get ported to xbox then?

It was in C++, from what I could see. The C++ compilers for the GP32 need a lot of work especially in regards to SDL. The XBox runs code just fine, especially under Linux. Hell, I've run Pascal code on my XBox under Linux.
 
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