no no... i dont want your avatar....... i was merely mentioning the ridiculousness of an avatar on the french site that you linked..... I like my avatar personally, but yours is alright too..
just veiwed the video...great work..
are you planning to use this engine in a game of some sort..(silly question..i know)
if so..is it going to be commercal..(my guess)..or pd?
That video looks VERY impressive. Is that a quake level being played? As it looks very familiar. I can't believe this is only done in C. I can't wait to see how this turns out
Very nice, it even has dynamic lighting. Ahh, it wont be much longer till handhelds have bumpmapping and reflection maps etc... I think a quake port is doable on that engine...
ThunderZ which Engine did you ported?
I don't have any 2d skils but my 3d Skills are average (- good at low pologon modeling).
I would really like to create something for the GP32 and my first project might be a game for this engine
If this is only C just think what can be done with a ASM version! 3d on the GP32 is really close Keep up the good work this is great!
This looks darn impressive. Or perhaps a little bit more than that. Congrats on generating the first decent speed true 3D engine that uses textures for our fave handheld. (The first 3D non-textured, polygon-based, of course, that we've had access to is mithris' "15 day crap". This does look somewhat better than that. By quite some way!)
I'll be very interested to see how it works if asm is included in the mix. And also how it fares if you add things that need extra processing power in there (hordes of hobgoblins and the odd radioactive bunny rabbit).
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