As long as the resolution of the old game can be scaled with an integer value, you won't have blurry pixels.
That only happens when you need to scale non-integer values.
So 320x200 would look perfectly fine on 1280x800 as well as on 1920x1200 (though on 1920x1080 you would lose 80 Pixel).
But you would'nt gain anything using a density the eye can't even see, thoug you would lose CPU and battery power.
So I think 1280x800 is perfect, it shouldn't be higher.
Whether it's realistic or not needs to be checked. This still is the discussion forum to gain ideas, nothing is set in stone yet.
And also imoortant: is 5'' the plan or something like 4,83'' as 3 DS has (don't know the exact size but it's little less than 5'')
The current Pandora can already do scaling "for free", i.e. in hardware, e.g. if you use notaz' SDL. But even if you can do (non-integer) scaling for free, you still want a native resolution that can be used with many standard resolutions without needing non-integer scaling, in order to avoid things looking blurry.
The current Pandora can already do scaling "for free", i.e. in hardware, e.g. if you use notaz' SDL. But even if you can do (non-integer) scaling for free, you still want a native resolution that can be used with many standard resolutions without needing non-integer scaling, in order to avoid things looking blurry.
Thanks. If we think 3D games, would that also include adding effects like Anti Aliasing? I am just thinking that upscaled retro 3d games with additional filters like AA might be a great feature.
The current Pandora can already do scaling "for free", i.e. in hardware, e.g. if you use notaz' SDL. But even if you can do (non-integer) scaling for free, you still want a native resolution that can be used with many standard resolutions without needing non-integer scaling, in order to avoid things looking blurry.
Thanks. If we think 3D games, would that also include adding effects like Anti Aliasing? I am just thinking that upscaled retro 3d games with additional filters like AA might be a great feature.
1600x960 is nice for backwards compatibility (just put the screen in 800x480 mode with pixel doubling). But it's too high a resolution for my taste.
1600x960 at 5" diagonal, that is 373 ppi. For comparison: the current Pandora has 217 ppi, the iPad 1 and 2 had 132 ppi, iPad 3 has 264 ppi, iPhone 4 has 326 ppi, Samsung Galaxy Nexus has 316 ppi (PenTile, so actually less). Here are some more stats for comparison: http://en.wikipedia....y_pixel_density
Anything above 300 ppi is overkill imo. The P2 can be a bit better than the P1 in terms of ppi, but 373 ppi is insane. Not as insane as Full HD (which would be 420 ppi on a 5" screen), but still insane. I would aim in the interval 250-300 ppi.
1600x960 is nice for backwards compatibility (just put the screen in 800x480 mode with pixel doubling). But it's too high a resolution for my taste.
1600x960 at 5" diagonal, that is 373 ppi. For comparison: the current Pandora has 217 ppi, the iPad 1 and 2 had 132 ppi, iPad 3 has 264 ppi, iPhone 4 has 326 ppi, Samsung Galaxy Nexus has 316 ppi (PenTile, so actually less). Here are some more stats for comparison: http://en.wikipedia....y_pixel_density
Anything above 300 ppi is overkill imo. The P2 can be a bit better than the P1 in terms of ppi, but 373 ppi is insane. Not as insane as Full HD (which would be 420 ppi on a 5" screen), but still insane. I would aim in the interval 250-300 ppi.
I just read a bit more about the human eye.
The typical human eye has the best resolution at about 25cm. It can distinguish about 318 ppi at that distance.
So 1600x960 on 5" would be better than the human eye can see already...