xinfernoofdantex
Member
- Joined
- Feb 18, 2006
- Messages
- 404
lol, how old is your computer?
Jaguarandine posted on Jul 12 2006 at 05:48 PM said:Another chat with FreeDO's developer:
"Some time ago I've created arm60 emulator form xscale cpu which
allows arm3 code to run natively. I see no problem in porting this to
arm920. My idea was to run hw emulator on coprocessor, since it will be
efficient to leave graphics and sound aside from main cpu, now in 3DO main
cpu shares memory with HW, so in some cases it's being held in halt by
other devices. I assume to use minimum ram on 2nd cpu, so preferably
onchip sram should be sufficient for the task. Worst case -- hey, arm60
runs at 12 mhz only!!! Code on arm920 in native mode will run 20 times
faster!!!
But once again-- I have no time to message arround the gp2x community
for this. If someone will come up with gp2x console and contact me-- I
will invest my time to port the emulator.
Do you want to make administrative tasks for this? Also I prefer to
meet in person so I will be able to return the console latter on, thus
florida is preffered."
Jaguarandine posted on Jul 19 2006 at 01:57 PM said:icurafu: Were'd you hear about a PPC version of FreeDO? About Star Control 2, I haven't checked out the port in a while; but heard that it was missing some features.
PocketPC alpha in development
icurafu posted on Jul 18 2006 at 09:06 PM said:Jaguarandine posted on Jul 19 2006 at 01:57 PM said:icurafu: Were'd you hear about a PPC version of FreeDO? About Star Control 2, I haven't checked out the port in a while; but heard that it was missing some features.
What? You never even checked the webpage, and you're trying to get funding for a port? My dodgy senses are tingling.
http://www.freedo.org/HTML/project_status.html
PocketPC alpha in development
Jaguarandine posted on Jul 19 2006 at 03:57 AM said:DaveC: Here's mainly what I told him about the specs originally. Maybe it wasn't enough?
-the 2nd ARM processor (940t) is not recognized by
Linux. You'll have to program it completely in ARM
assembly. We assumed you'd have exeprience in ASM
though as you built the emulator from the ground up.
-Both ARM processors cannot access the RAM at the same
time, which slows things down considerably, unless you
can get get them to work togther effectively. Most
programming done up to this point only uses the main
ARM processor (920t).
-Finally, most agree that in order to free up CPU time
to emulate the sound and video processors, you'll have
to get the 3DO's ARM60 intructions to run natively (or
close to it) from one of the GP2X's ARM9s. Which would
of course, require much assembly knowledge.
I suppose it my be poorly documented, but at least this person has actually made a fast and compatible emulator for it.DaveC posted on Jul 4 2006 at 03:28 PM said:Jaguarandine posted on Jul 4 2006 at 04:04 PM said:I may have been a little overzealous with my first post, but surely GP2X could get good emulation going for a system that is around 1-2 steps below the PSX in power (and not much more complex).
It is not a matter of "power" as much as it is custom hardware that is poorly documented. The SNES is weaker than the 3DO and look at the trouble the GP2X has with that. Those twin cel engines in the 3DO would be a bitch to emulate at any decent speed.
ORLY? (sorry I don't got the link to the owl ). I am sure that it is hardware ENCODE and DECODE on mpeg4 and just does huge amounts of math work as the 940t interprets the data and spits out frames also it is hardware Mpeg2.Epicenter posted on Jul 9 2006 at 07:23 AM said:Jaguarandine posted on Jul 8 2006 at 11:31 PM said:This is a good question.
Here's another one: How does the video processing hardware on SoC work? Could it help with FMV or other video?
In general it might be best to figure things out first like Winterkid's questions, and then show the developers what they have to work with. That way no one has to waste any time or effort if it's not possible.
It's very specifically tuned for MPEG decoding; perhaps only MPEG-4. MagicEyes (maker of the MMSP2 SoC) has a real MPEG-4 fixation. (And then some.) To be honest, and not to sound like a wet blanket, but this project is probably impossible to get away with at acceptable speed. The hardware's not that well understood and is just out of the league of the GP2X with all the overhead entailed by handling its strange mix of hardware.
I don't see why that would "kill" it for you, afaik the video is just a high-speed "video-compression" type-maths monster that can do Divx and Xvid in real-time at full FPS and resolution.Yono posted on Jul 18 2006 at 08:45 PM said:Epicenter's last comment kinda killed it for me. I might still donate a few bucks though if this developer is really serious.
Yeah, I noticed that in screen cap for that guy's emu and hit IMDB up for it with a google. Pretty cool.Hodr posted on Jul 19 2006 at 09:02 PM said:I know its a bit late to add my $0.02, but I bought the 3DO when it first came out for $650 and I never regretted it for 3 reasons.
1) Star Control II with full audio
2) The best version of street fighter I ever played on a home console
3) Way of the Warrior (come on, kickin ass and listenin to white zombie..)
Honorable mentions include:
Captain Quazar
Return Fire
Deadalus Encounter (Tia Carrera...)
Plumbers Don't Wear Ties