3do Emulator Maybe?...


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gaterooze posted on Jul 4 2006 at 02:05 PM said:
jbrodack posted on Jul 4 2006 at 04:09 PM said:
not really worth it as far as I'm concerned. a fair amount of good 3do games are available for psx anyway. there is not much exclusive to 3do that would justify the effort in making a gp2x emu for it.

They will probably run faster if the 3DO emu reaches its potential.

I'm not too fussed either way, but it would certainly be a unique emulator for handheld!
Exactly, plus we would have another thing over those damn blasphemous PSP owners :lol:

Seriously though, there are probably about 20-30 good games worth having. Many of those not available in playable form on the GP2X yet. Out of over 200 titles (including a lot of soft-porn japanese stuff :) ), this isn't a great ratio, but I don't think all 1000 PSX titles were good either. Here's another link:

http://fz1-3do.blog.co.uk/

Btw, any mods want to start a paypal account for this idea?
 
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rabbits with hats posted on Jul 4 2006 at 05:22 PM said:
NEED FOR SPEED
STREET FIGHTER
ROAD RASH
MYST

I just saw all 4 of those games sitting in a used software bin for the psx for $1.99 each at the local GameCrazy. Given, the Street Fighter title was something like Street Fighter II Turbo Deluxe Super Fantastic edition, but close enough.

Now, Way of the Warrior and Putt Putt Joins the Parade might be worth it. :)

My only complaint would be the fact that load times on the real 3DO were awful. It would probably take 5 minutes to load a game under emulation, and I imagine it would be a real battery drainer.
 
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1> Can the ARM9 handle all the instruction sets of the ARM60, with little to no conversion/emulation.
Yes (with provisos). The ARM9 provides a superset (v4t) of the ARM60's architecture (v3). The gotcha is, as always, the memory stuff. If the ARM60 is running in 26-bit mode then things would be extremely nasty, too.
 
refractor posted on Jul 5 2006 at 11:08 AM said:
1> Can the ARM9 handle all the instruction sets of the ARM60, with little to no conversion/emulation.
Yes (with provisos). The ARM9 provides a superset (v4t) of the ARM60's architecture (v3). The gotcha is, as always, the memory stuff. If the ARM60 is running in 26-bit mode then things would be extremely nasty, too.

Would compensating for that take up too many CPU cycles to leave enough for emulating the viddo system?
(again, theoretically of course)

If not, there seems to be a valid interest in this project.
 
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Panzer General! I'm game. :p
And Incredible Machine... :eek:

I wonder, whether the 3DO version of any of the games also on other systems is actually superior to the others...
 
Winterkid posted on Jul 5 2006 at 02:41 PM said:
refractor posted on Jul 5 2006 at 11:08 AM said:
1> Can the ARM9 handle all the instruction sets of the ARM60, with little to no conversion/emulation.
Yes (with provisos). The ARM9 provides a superset (v4t) of the ARM60's architecture (v3). The gotcha is, as always, the memory stuff. If the ARM60 is running in 26-bit mode then things would be extremely nasty, too.

Would compensating for that take up too many CPU cycles to leave enough for emulating the viddo system?
(again, theoretically of course)

If not, there seems to be a valid interest in this project.

This is a good question.
Here's another one: How does the video processing hardware on SoC work? Could it help with FMV or other video?

In general it might be best to figure things out first like Winterkid's questions, and then show the developers what they have to work with. That way no one has to waste any time or effort if it's not possible.
 
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Jaguarandine posted on Jul 8 2006 at 11:31 PM said:
This is a good question.
Here's another one: How does the video processing hardware on SoC work? Could it help with FMV or other video?

In general it might be best to figure things out first like Winterkid's questions, and then show the developers what they have to work with. That way no one has to waste any time or effort if it's not possible.

It's very specifically tuned for MPEG decoding; perhaps only MPEG-4. MagicEyes (maker of the MMSP2 SoC) has a real MPEG-4 fixation. (And then some.) To be honest, and not to sound like a wet blanket, but this project is probably impossible to get away with at acceptable speed. The hardware's not that well understood and is just out of the league of the GP2X with all the overhead entailed by handling its strange mix of hardware.
 
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Another chat with FreeDO's developer:

"Some time ago I've created arm60 emulator form xscale cpu which
allows arm3 code to run natively. I see no problem in porting this to
arm920. My idea was to run hw emulator on coprocessor, since it will be
efficient to leave graphics and sound aside from main cpu, now in 3DO main
cpu shares memory with HW, so in some cases it's being held in halt by
other devices. I assume to use minimum ram on 2nd cpu, so preferably
onchip sram should be sufficient for the task. Worst case -- hey, arm60
runs at 12 mhz only!!! Code on arm920 in native mode will run 20 times
faster!!!
But once again-- I have no time to message arround the gp2x community
for this. If someone will come up with gp2x console and contact me-- I
will invest my time to port the emulator.
Do you want to make administrative tasks for this? Also I prefer to
meet in person so I will be able to return the console latter on, thus
florida is preffered."
 
Just to clarify, I told him much about GP2X's bottlenecks as discussed in this thread. I mentioned that some of us would be willing to a buy a console for him. Looks to me like he just wants to borrow one since he's such a nice guy :D
 
Ze_ro posted on Jul 4 2006 at 07:21 PM said:
Winterkid posted on Jul 4 2006 at 08:11 PM said:
4> Is there a complete list of 3D0 games for those not very familiar with the system to peruse?
Here's a good one.

--Zero

I saw a couple of games on the list, and i have to admit that they are pretty cool!
 
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That's a brilliant breakthrough, Jaguarandine! I can't believe this thread hasn't exploded in excitement! (Although, I dread to think of trying to hit diagonals on Dragons Lair on my Gp2x! :D)

Anyone from Florida?? Ah... David Beoulve! Step forward!


Gulp.. Just imagine... http://www.digitpress.com/DP/cmf/game.cmf?gameid=15424


Although, from the PC readme.. " P3-1.0 GHz or faster processor. P4-1.4 GHz recommended for close to 100% speed."
 
Yup, this is AWESOME!!

I'm also suprised by the lack of responses. To do virtualization AND solid use of the second processor would be a big step in GP2X emulators. It might even make virtualization of other systems like GBA and N-Gage more likely. I'm probably getting too excited again, but it seems that the cheering section is quite small atm :p

I've been bumping this too much. People will come around I suppose..
 
ste_167 posted on Jul 13 2006 at 05:09 AM said:

how can we resist a sequel called wing commander 3: heart of the tiger. I didnt even know there were tigers in space...one good reason to support this emu, and before you ask..my computer is slower then my gp2x so its my only chance :D :D

This looks like a fun one but I'm not able to send my gp2x for development, so I can only hope for the courtesy of others. One thing I dont really like the idea of is...gp2x on a promise, its difficult to say this will actually be possible until you try (donate a gp2x and find out its not so probable would just kinda make people sad.) Best of luck on your project.

WOOOO space tigers.
 
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