Ze_ro
Member
Here's a good one.Winterkid posted on Jul 4 2006 at 08:11 PM said:4> Is there a complete list of 3D0 games for those not very familiar with the system to peruse?
--Zero
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Here's a good one.Winterkid posted on Jul 4 2006 at 08:11 PM said:4> Is there a complete list of 3D0 games for those not very familiar with the system to peruse?
Exactly, plus we would have another thing over those damn blasphemous PSP owners :lol:gaterooze posted on Jul 4 2006 at 02:05 PM said:jbrodack posted on Jul 4 2006 at 04:09 PM said:not really worth it as far as I'm concerned. a fair amount of good 3do games are available for psx anyway. there is not much exclusive to 3do that would justify the effort in making a gp2x emu for it.
They will probably run faster if the 3DO emu reaches its potential.
I'm not too fussed either way, but it would certainly be a unique emulator for handheld!
rabbits with hats posted on Jul 4 2006 at 05:22 PM said:NEED FOR SPEED
STREET FIGHTER
ROAD RASH
MYST
Yes (with provisos). The ARM9 provides a superset (v4t) of the ARM60's architecture (v3). The gotcha is, as always, the memory stuff. If the ARM60 is running in 26-bit mode then things would be extremely nasty, too.1> Can the ARM9 handle all the instruction sets of the ARM60, with little to no conversion/emulation.
refractor posted on Jul 5 2006 at 11:08 AM said:Yes (with provisos). The ARM9 provides a superset (v4t) of the ARM60's architecture (v3). The gotcha is, as always, the memory stuff. If the ARM60 is running in 26-bit mode then things would be extremely nasty, too.1> Can the ARM9 handle all the instruction sets of the ARM60, with little to no conversion/emulation.
Winterkid posted on Jul 5 2006 at 02:41 PM said:refractor posted on Jul 5 2006 at 11:08 AM said:Yes (with provisos). The ARM9 provides a superset (v4t) of the ARM60's architecture (v3). The gotcha is, as always, the memory stuff. If the ARM60 is running in 26-bit mode then things would be extremely nasty, too.1> Can the ARM9 handle all the instruction sets of the ARM60, with little to no conversion/emulation.
Would compensating for that take up too many CPU cycles to leave enough for emulating the viddo system?
(again, theoretically of course)
If not, there seems to be a valid interest in this project.
Jaguarandine posted on Jul 8 2006 at 11:31 PM said:This is a good question.
Here's another one: How does the video processing hardware on SoC work? Could it help with FMV or other video?
In general it might be best to figure things out first like Winterkid's questions, and then show the developers what they have to work with. That way no one has to waste any time or effort if it's not possible.
Ze_ro posted on Jul 4 2006 at 07:21 PM said:Here's a good one.Winterkid posted on Jul 4 2006 at 08:11 PM said:4> Is there a complete list of 3D0 games for those not very familiar with the system to peruse?
--Zero
I still don't see why people want ngage emulation
ste_167 posted on Jul 13 2006 at 05:09 AM said:Gulp.. Just imagine... http://www.digitpress.com/DP/cmf/game.cmf?gameid=15424