Dingo_aus
Member
Ok, looking for opinions on a file format for storing 3d data in.
Firstly does a file format exist that is OGL ES friendly and readily available?
If not, what qualities are best for the GP2X?
I assume the ideal for the GP2X would be fixed-point but what would be the best size for speed and accuracy, 32 bit?
Are there any special considerations with regard to array sizes in terms of memory access speed and memory bus?
What exactly do we need to store? I'm assuming the bare minimum is best in terms of loading and handling speed. Just 3 vertices and 2 UV coords per poly? Should normals be stored or calculated on the fly?
Just trying to pick people's brains here, thanks.
Firstly does a file format exist that is OGL ES friendly and readily available?
If not, what qualities are best for the GP2X?
I assume the ideal for the GP2X would be fixed-point but what would be the best size for speed and accuracy, 32 bit?
Are there any special considerations with regard to array sizes in terms of memory access speed and memory bus?
What exactly do we need to store? I'm assuming the bare minimum is best in terms of loading and handling speed. Just 3 vertices and 2 UV coords per poly? Should normals be stored or calculated on the fly?
Just trying to pick people's brains here, thanks.