Vimacs
Don't be evil!
the 920 CAN acces all memory, howeer only the first 32 are managed by linux and the upper mem is slower couse it isnt set up by the mmu by default
Well one thing I know is that that damn linux is keeping the raster interrupt palette switches from happening in DrMD (water in Sonic etc). That kind of sucks. If you could "bang the metal" those effects would be possible. Also without linux we could probably have a near perfect SNES emu.
thats wha tI thought! He is already emulating sound all on one core. just the mixer isn't enabled.Maybe Vobbo cam use the 940T to play the music from Dracula-X while the emu itself runs on the 920T ?
That way the music (<>sound) won't get in the way of emulation.......
It's used for what people are discussing here, processing the audio.What's the second processor used for in Vektar?
DaveC posted on May 31 2006 at 11:31 PM said:Well one thing I know is that that damn linux is keeping the raster interrupt palette switches from happening in DrMD (water in Sonic etc). That kind of sucks. If you could "bang the metal" those effects would be possible. Also without linux we could probably have a near perfect SNES emu.
And yes that extra core is nice for video. Video schmideo, I want SNES! and that extra core is useless for emus
The GP32 was a lone ARM (correct me if I am wrong).
DaveC posted on May 31 2006 at 11:31 PM said:Well one thing I know is that that damn linux is keeping the raster interrupt palette switches from happening in DrMD (water in Sonic etc). That kind of sucks. If you could "bang the metal" those effects would be possible. Also without linux we could probably have a near perfect SNES emu.
And yes that extra core is nice for video. Video schmideo, I want SNES! and that extra core is useless for emus
the 65c816 CPU core is still *C* which is very, very slow compared to ARM9 ASM, and Reesy is writing an ARM9 ASM core for that. .
This is not what I've been hearing as of late-- I am referring to SquidgeSNES, by the way. 'SquidgeDrSNES'? Are you referring to Reesy's newer releases of SquidgeSNES? Last word I picked up was, an ASM core for the CPU was *in development*. If one was implemented yet, I believe it'd have been a major feature listed as an update but I see no such feature added. Mostly graphical speed hacks and removal of the battery meter.
I've not looked at reesy's latest code, but I would think that the current speedup is due to the forced nature of fastsprites and possibly other optimisations, rather than the removal of the battery checking code.