Vorporeal
Yes, no, I, this is.
So I'm planning on writing a 2D, tile-based game (as the title suggests). For right now, I'm working on it as my final project for a CS class, but chances are it will eventually turn into a Pandora "title". I've got some questions on implementation of various parts that I'm having trouble with.
What would be the best way to do maps? I'm thinking on implementing the map data within the program as objects that contain other objects (tree, rock, player, monster, whatever). I'm not sure how I should format the data files that contain the maps (probably one map per file, at least for now) in such a way that it is easy to make new maps and load the data into my program?
That's the only question I can remember off the top of my head. Any suggestions are welcome. (I'm doing this in Java, if that makes a difference.)
What would be the best way to do maps? I'm thinking on implementing the map data within the program as objects that contain other objects (tree, rock, player, monster, whatever). I'm not sure how I should format the data files that contain the maps (probably one map per file, at least for now) in such a way that it is easy to make new maps and load the data into my program?
That's the only question I can remember off the top of my head. Any suggestions are welcome. (I'm doing this in Java, if that makes a difference.)