Bloodstone
Still Fresh
- Joined
- Dec 30, 2010
- Messages
- 10
Let me prefface all this by saying I am a relative Linux n00b. I've messed around with emulation on Windows and on the Dingoo A320, so while I'm no expert, I've got a little bit of knowledge (which I'm told is a dangerous thing..) I've been following the project since '08, but missed out on the first batch preorders. I (obviously) don't post much, content to just lurk until I actually had my unit in hand. Well, I've had my 1Ghz Pandora for two days now
Generally, my impression has been pretty darn good and it keeps getting better as I get used to the little guy and all the quirks. My right nub was sticking a bit at first, but I broke it in and it hasn't given me a problem since. Using the repo and PNDstore to load PND's on the my SD card has been a snap.
Snes9x4P and PicoDrive 1.8 have been flawless so far. I really wish I had put more ROM's on my SD card for these two
gpSP also worked fine once I hunted down a BIOS file.
gpFCE-GP2X seems to be working fine for the most part. Played some Bionic Commando, Super Mario, Castlevania and Mega Man. Oddly, Mike Tyson's Punch Out has terrible graphical glitches. Is this a known issue? This exact same ROM has worked fine on multiple emulators on various devices, but when I get a chance I may just locate another copy to see if that helps at all. If it is an issue with the game, I'll try it out on some other emulator (Mednafen runs NES, right?)
Mupen 64Plus would not load any games at all initially, so I figured I had done someting wrong. Wasted an hour or so last night trying to fix it, but to no avail. Then it just up and started working after I updated to SuperZaxxon v1.51. Playing a bit of Mario 64 was fun, though I found the sound on Mario Kart 64 to be... grating. Also, it doesn't always quit out properly when I hit the Pandora button. Need to check the compatability list to see what else is worth giving a try.
Mupen64 and GpFCE would have probably been frustrating to deal with if not for Yoshi's fact sheets, so I owe him a pretty big thank you for putting all that information in one place. So far, if I had one wish about the various Pandora emulators, it's that they used a unifed set of commands to acces the menu systems... but I'll probably get used to it with time...
Super Geometry Dust also wouldn't work last night, but I think the update to SuperZaxxon v1.51 fixed that one too. Fantastic game it is and I can tell already I'm going to spend a lot of time on it.
Looking forward to trying out PCSX ReARMed, but first I need to figure out how to make CD images that are compatible with it. If anyone has a tutorial or advice to give on this front, I'll gladly take it. Was going to try Tomb Raider first, but I got the impressin that one was difficult to get right.
Anyhow, that's enough posting for now. Back to gaming!
Generally, my impression has been pretty darn good and it keeps getting better as I get used to the little guy and all the quirks. My right nub was sticking a bit at first, but I broke it in and it hasn't given me a problem since. Using the repo and PNDstore to load PND's on the my SD card has been a snap.
Snes9x4P and PicoDrive 1.8 have been flawless so far. I really wish I had put more ROM's on my SD card for these two
gpSP also worked fine once I hunted down a BIOS file.
gpFCE-GP2X seems to be working fine for the most part. Played some Bionic Commando, Super Mario, Castlevania and Mega Man. Oddly, Mike Tyson's Punch Out has terrible graphical glitches. Is this a known issue? This exact same ROM has worked fine on multiple emulators on various devices, but when I get a chance I may just locate another copy to see if that helps at all. If it is an issue with the game, I'll try it out on some other emulator (Mednafen runs NES, right?)
Mupen 64Plus would not load any games at all initially, so I figured I had done someting wrong. Wasted an hour or so last night trying to fix it, but to no avail. Then it just up and started working after I updated to SuperZaxxon v1.51. Playing a bit of Mario 64 was fun, though I found the sound on Mario Kart 64 to be... grating. Also, it doesn't always quit out properly when I hit the Pandora button. Need to check the compatability list to see what else is worth giving a try.
Mupen64 and GpFCE would have probably been frustrating to deal with if not for Yoshi's fact sheets, so I owe him a pretty big thank you for putting all that information in one place. So far, if I had one wish about the various Pandora emulators, it's that they used a unifed set of commands to acces the menu systems... but I'll probably get used to it with time...
Super Geometry Dust also wouldn't work last night, but I think the update to SuperZaxxon v1.51 fixed that one too. Fantastic game it is and I can tell already I'm going to spend a lot of time on it.
Looking forward to trying out PCSX ReARMed, but first I need to figure out how to make CD images that are compatible with it. If anyone has a tutorial or advice to give on this front, I'll gladly take it. Was going to try Tomb Raider first, but I got the impressin that one was difficult to get right.
Anyhow, that's enough posting for now. Back to gaming!
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