The problem is sdl_opengl.h includes GL/gl.h. Also, on Android SDL_VIDEO_OPENGL isn't defined.
I got it to compile but it crashes when starting the video renderer.
Odd. OGLExtensions.cpp requires <SDL_opengl.h> so it wont compile on Android. Or is it not needed? It's in the unix Makefile.
Edit: found the main compile issue. SDL_VIDEO_OPENGL_ES2 is always defined so wherever that was checked, I added && !HAVE_GLES.
I compiled an Android version with Arachnoid and the neon additions to the other plugins (had to switch to GCC 4.8 to get glide's ucode02.h and ucode08.h to compile): http://s000.tinyupload.com/index.php?file_id=53464571536678571984
GLES1.1 Rice isn't included as it requires GLshim
Edit...
May be helpful if you look around here: http://www.paulscode.com/forum/index.php
We may have isolated where DK64 walks through walls and if this is true, it isn't in the assembly components :)
Edit: Does DK64 even boot for the pandora version?
Notepad++: "Notepad++ is written in C++ and uses pure Win32 API and STL which ensures a higher execution speed and smaller program size."
Try this (its what notepad++ is based off of):
http://repo.openpandora.org/?page=detail&app=scite
Arachnoid and ricees1 w/frameskip enabled give me the best speed on my gc pandora. All others are too painfully slow (tested with banjo-kazooie and paper mario a bit), and I can't enable frameskip for glide (really needs it).
With perfect dark, I believe last time I tested it, it wasn't a dynarec or gfx plugin issue. It was an issue with the mupen64plus core or something, as it also froze using both of the interpreter types.
Rice gles2 is pretty stable on android. Currently for compatibility glide>rice>gles2n64. Speed is the opposite but performance is still adequate with glide. For glide on android, it seems to work pretty well for me. Rice has the worst frameskip logic (auto or none). If I remember correctly...
Check the dynarec/core stuff from AE again (there have been some changes). AE originally had that issue but it got fixed. DK64 will boot nicely, but collision detection is broken and the camera wants to slowly turn as you move forward. Good job with Arachnoid :)
Blast Corps works with the...
I'm assuming ptitSeb used the gles2 glide plugin from mupen64plus-ae? If not, good job for porting it yourself but it seems a bit redundant :P . Hopefully now that an updated version of mupen is on a more debugger friendly platform, some of the dynarec issues can be fixed (especially the DK64...
Copy your saves to a safe location and delete pandora/appdata/gambatte-qt. Then, download the updated PND from the repo, run it, and copy your saves back to pandora/appdata/gambatte-qt/.config/saves/
Custom palettes should also be fixed now.
HIDTest reads the raw HID input as far as I can tell. When it actually detects input from a device (like a keyboard), a row of hex values is shown at the button. When using the pandora in keyboard mode, the first number is always 01. The second number is either 00 or 22 if shift+another key are...
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