One of the reasons I never buy unhackable devices for myself...
Manufacturers that have to rely on such tricks to lock their users into their shitty systems are ment to be avoided altogether.
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Capacitive for me... All the non Capacitive screens I had so far sucked...
Due to wear out they became iresponsive and the pressure one needs to handle them is the main source of this problem.
I don't care if people crucify me now for my opinion but lets face the truth... This is how many...
What I more or less do, thus my interest in the upgrade...
Im scratching at the RAM limit already and am forced at times to swap...
Getting rid of that to allow some proper gimp use or some minimal letter writing or simply improve webbrowsing would help.
True enough but still, you are implying that the only way a 3D game can make its way onto the Pandora are through ports...
What stops people to make something new, aimed at the Pandora Hardware?
(Compared to 2D titles...)
I'm kinda curious what the forums general oppinion about this is...
People too scared to tackle OpenGL ES? Is it too confusing for the average programmer?
I myself am making my first baby steps with OpenGL ES 2.0 right now... so far it's been a fun experience but...
No kidding... Pandora needs a lot more REAL 3D games...
Which is why I'm working my ass of right now to get the character-renderer for Sticks of Styx going right now.
Having DOOM3 on this baby would sure pull attention and maybe more people that can port other 3D titles.
Yes eventually it will reach the average user, but not to the extend a commercial console could...
Retro sure isnt the way to please the average user... it will never be...
But eventually some commercial titles will find its way onto the Pandora... with proper advertisement and maybe getting...
I've been doing some research on OpenGL ES, I tried creating a plain OpenGL ES windows using the official GLES samples, they boot up, but the windows remains transparent and empty...
Next thing I did was snatch Cpasjuste's SDL 1.3 Source with OpenGLES 2.0 support from his GIT and compiled it...
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