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  1. crow_riot

    Free Lossless Image Format (FLIF)

    And also on reddit ... https://www.reddit.com/r/programming/comments/3n7yvx/flif_free_lossless_image_format/ :)
  2. crow_riot

    Free Lossless Image Format (FLIF)

    I've shown FLIF to a work-mate (also programmer) and he's also very interested in FLIF (he likes lossless image formats and hates lossy ones). There's one thing he pointed out, that it would be great API wise, to have the possibility to provide your own file functions - so that you can replace...
  3. crow_riot

    Free Lossless Image Format (FLIF)

     TBH, really, I'm totally not an expert when it comes to licensing, so LGPL is fine in that regards, but I usually can't use either GPL nor LGPL licensed code. Let's say you want to use it on iOS, dynamic linking is not even possible/allowed, so games or apps that could use your file format...
  4. crow_riot

    Free Lossless Image Format (FLIF)

    Looks and sounds really awesome what you've achieved. Kudos! I don't know what you plan long-time with this file format, but IF it should be adopted widely, i think staying with (L)GPL will be a problem. I see it totally useful for browsers, but for example chrome/blink/whatever you call it has...
  5. crow_riot

    Paper Wars

    That's one of the parts that never got finished :(
  6. crow_riot

    Paper Wars

    Well for the ones who are interested ... this is the "latest" version of Paper Wars, it's quite old already but contains the last 2 maps traylorpark created along the at-that-time-of-the-build work-in-progress AI. So it's by far not the finished version and I also think not the latest version...
  7. crow_riot

    Paper Wars

    Well pitching is quite a lot of work, which requires time, I don't have at the moment. Additionally there are some private contracts which in the end will make it difficult for me going down that road.
  8. crow_riot

    Paper Wars

    There's one codebase for all platforms. The platform details are hidden away by abstract interfaces. So e.g. I've an AudioPlayer base class and then there are various implementations of it, like AudioPlayerSDL, AudioPlayerOpenAL, an AudioPlayerWiz which derives from AudioPlayerSDL but directly...
  9. crow_riot

    Paper Wars

    No need to witch-hunt traylorpark ... I totally understand that his life has changed completely, and that he just does not have enough time to work in PW right now. I dont know if it will change anytime soon, though. We dont have any written agreement, it just started as a project by 2 guys...
  10. crow_riot

    Paper Wars

    to calm the "discussion" down... there's no reason for placeholder graphics, because it's the way ekianjo said: art is missing, the main menu graphics for example. i dont remember what else, but it wasnt much imho. sound was also/is also missing, but we have been in contact with a composer...
  11. crow_riot

    Paper Wars

    I'm still waiting for traylorpark that he finishes it, because i have had high hopes in it and still have. but the truth is, that i havent heard from him for more than a year now - could be more could be less, but something around that - so i actually dont even know if he is still "working" on...
  12. crow_riot

    Improving performance

    you only need to link against libtremor instead of libvorbis to have the fixed point decoder working. have never worked with allegro, so just guessing here: could changing the mixer format from ALLEGRO_AUDIO_DEPTH_FLOAT32 to ALLEGRO_AUDIO_DEPTH_INT16 help?
  13. crow_riot

    SuperZaxxon 1.62 compatibility status for ptitSeb PND

    @EvilDragon thanks for confirmation @Ekianjo yeah, please let me know if there's really a problem or not. Don't have that much time to work on anything. @sebt3 - i know what you mean but well an updated toolchain would be nice to have :)
  14. crow_riot

    SuperZaxxon 1.62 compatibility status for ptitSeb PND

    hey ptitSeb, sorry to hijack your compatibility thread, but ekianjo noted that apkenv is not working anymore with the update. do you have an updated toolchain available already? I'm still using sebt3's ancient toolchain (virtualbox image) and was never compiling on the pandora directly ...
  15. crow_riot

    So, what you backing? [crowdfunders]

    I'm thinking to back Super III and want to raise your attention :-) https://www.kickstarter.com/projects/super91/super-iii
  16. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    i've already made the required changes that the pandora version of apkenv builds again, but just have too little time at the moment to get deeper. but it's still on my list if things i want to do :-)
  17. crow_riot

    Looking for a game developer

    I've just recently looked around for svg parsers/renderer libs, because i also wanted svgs as icon format at work (we scrapped it, dont use it now), but there are some libraries out there, the first one i remember is "nano svg". i didnt try it, but i still think it's a good idea.
  18. crow_riot

    Looking for a game developer

    oh well, i didnt think of iprice at first, but i must say he's the man of choice (no offence to the others and me :-)) doing that kind of game(s).
  19. crow_riot

    Looking for a game developer

    sounds interesting, it totally depends on the timeframe if i could help out, because i dont have much free time lately. i recently was thinking of starting a new project, but the lack of ideas is my main problem. with a detailled "pflichtenheft" (game design document) it would probably less...
  20. crow_riot

    Beta [Beta] Minecraft launcher

    not really at the moment. i've recently merged the latest main apkenv changes and fixed pandora build, but that was all.
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