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  1. S

    Euros -> USD conversion?

    I've got a black GP32, but mine was in my ASR kit :P
  2. S

    Euros -> USD conversion?

    go here to convert currencies :)
  3. S

    GP32 Text

    if you print text at x=-10 y=10, the the text will be print at x=310, y=10 or 9 :)
  4. S

    GP32 Text

    frameskip: 0 I knaw that if you draw outside of the screen for example x=340, y =10, then the text wilol be draw at x=20, y=11 :)
  5. S

    GP32 Text

    you change the cx and cy variables to change the text position!!!! On my computer the text doesn't flicker :)
  6. S

    GP32 Text

    I edit the code check out the nw version!!! What errors do you get ???
  7. S

    GP32 Text

    #include "gpdef.h" #include "gpstdlib.h" #include "gpgraphic.h" #include "gpmain.h" #include "gpfont.h" GPDRAWSURFACE gpDraw[2]; char g_string[256]; int nflip=0; void Init() { int i; GpClockSpeedChange(132000000, 0x24001, 2); nflip=1; for (i=0; i<2; i++) {  GpLcdSurfaceGet(&gpDraw[i]...
  8. S

    GP32 Text

    What compiler do you use?
  9. S

    How do you make wind-ups backgrounds?

    You can also use some free stuff like X'nview, but you don't choose the transparency color with that prog ;) then sometime you can't see text under icons, but this stuff is free :)
  10. S

    GP32 Text

    gpdraw undeclared it's normal, your variable is called gpDraw Add the prototypes or your functiuns after the includes, and global variables or type your function in order of use for exemple first Init, then AllDraw, follow by GameEngine and finally GpMain :)
  11. S

    GP32 Text

    there is a big problem in your source: In function GameEngine you enter in an eternal loop with while(1) before drawing anything on screen :rolleyes: You should call Alldraw from your function game engine, or delete this while from GameEngine and put it into GpMain aroun line AllDraw()
  12. S

    PC games to GP32 games

    There are some PC games port to GP 32 (Doom, descent, wolfenstein....), so it'is possible, but i d'ont knaw what to do this ;)
  13. S

    does the gp32 have any internal memory?

    The GP 32 also got 512Kb of Flash Rom for the BIOS :)
  14. S

    GP32 Text

    I will study your source code later :)
  15. S

    GP32 Text

    What do you mean by text period ?????????
  16. S

    Site / Forum for Wind Ups?

    go here
  17. S

    GP32 Text

    GpTextOut(NULL, &gpdraw[nflip], cx, cy, g_string, 0x02); i have forgat the "&" :rolleyes:
  18. S

    Where do you live???????

    I live in guadeloupe a little french island in caraibea :)
  19. S

    GP32 Text

    in Alldraw try this: GpTextOut(NULL, gpdraw[nflip], cx, cy, g_string, 0x02);
  20. S

    GP32 Sprites

    Use this tool to convert bitmap for GP 32 :) There are no sprite on GP32 but only pictures :(
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