Thanks, that did it.
Here are my changes. Confirmed working on F200 4.0.2.
Makefile
- removed: -fprofile-use , spc700a.o
cpuexec.cpp
- removed:
if (SA1.Executing)
S9xSA1MainLoop ();
DO_HBLANK_CHECK ();
cpuops.cpp
- changed:
// if (Settings.SA1) S9xSA1ExecuteDuringSleep...
Pulled source. Makefile seems to be for gp2x but compile has errors. Tried to clean up some naming conventions (gp2x_ mismatch) but still get errors.
spc700a.o: In function `spc700_execute':
C:\devkitGP2X\_compiles\pocketsnes/spc700a.s:50: multiple definition of `spc700_execute'...
I second that (although I use a different version.) I also formatted my list with a rom tool and only put in the parents or working clones (1084). That loads in 6 seconds.
The English source has been updated on the Dragon History site. Feel free to recompile and test (do not replace init.dfw). There still remain some nuance issues since the primary focus was english cleanup, but feel free to point out any actual mistakes that detract from the game.
my cards may be a little harder to separate out but I have a general list of stuff that adds up to 13GB. It would take a while to clean up (ahem, non-freeware stuff) so if there is more interest in this I could oblige. Here is a list of what I have fully working (on FW4.0.0 w/gmenu2x, every...
Correct. The English translation exists but needed grammer and humor corrections. I'm about 80% of the way there. I sent a preview copy to one of the programmers for a finished update to the English version when it's available. I am asking for playtesters to give advice on any errors or humor...
I updated about 95% of the text of the original English version in this game so far. If there is anyone interested in testing the game for me and telling me any corrections or improvements (humor/grammer/other), let me know. You can use the walkthrough at the primary site as a guide.
I posted...
I'm working on the Dragon History English version cleanup (40%). If someone has a scummvm forum account please get an admin to fix my (bomberman) account. I want to post my work there but if I can't it'll end up in the GP2X archive. If anyone here wants to play test it and provide feedback I can...
I cannot test since the Prboom version on F200 does not support pk3. When zdoom is available on WIZ you can test.
Minor, more of a delay between sections (not sure how zdoom preloads/caches sprites). I bumped the speed to 233 to compensate.
This works better on real hires (i.e. PC) but I...
Not according to the link you provided.
"PLEASE download zDoom (http://zdoom.org) when attempting to use this mod! It makes things a helluva lot easier!"
You are in the Prboom thread.
So I just watch for the occasional "new" thing I can do with my GP2X and came across some posts about hires conversion for Doom. Since I run (and play) dozens of pwads I thought it would be really cool to get back to the original ... but better. Here you can find a texture pack that gives Doom a...
No, I need a multiple option selector that my wrapper creates command parsing in. Kounchs' selector allowed me to create unlimited command options. That made the scripting part easy for me to include the many options to run doom with. So I have another idea for you guys. I use gmenu2x like this...
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