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  1. TrevorBradley

    Microbatches And The First Batch Roadmap.

    I was hoping for the official email to ensure I had the correct banking information. Last I checked there was some confusion as to where stuff was supposed to be sent, as if different people were getting different info. What about those poor folks who don't come here? 7 days from the receipt...
  2. TrevorBradley

    For Those Who Did Not Order Initially. Now It's Time !

    Not to duplicate this in more than one thread, but not all the re-order emails have gone out yet! That seems a bit out of sequence to me... (I know it can be done fairly, but it's got me worried my mail went missing)
  3. TrevorBradley

    Microbatches And The First Batch Roadmap.

    Wait a sec... How did you manage to order a leftover when I haven't even gotten my re-order mail yet?
  4. TrevorBradley

    Java: Where To Next?

    Yup, I'm *very* aware of this. I am a bit spooked by the OpenGL vs OpenGL ES thing though. I'm torn between putting my project aside for a couple of weeks and learning OpenGL ES or waiting to have a Pandora on hand to see how much optimization I need and then doing the conversion then. I'm so...
  5. TrevorBradley

    Java: Where To Next?

    C++ is a hair-losing proposition for those of us coming from Java. If you pick up a decent Java book, and open it to the first chapter, you'll find a good section on "Here are the things that C++ did batshit crazy, and here's what we're doing differently to keep you from going a crazy...
  6. TrevorBradley

    Java: Where To Next?

    I used to think so too.. I'm one of the last of the old school text editor for code lot. But now that Galactic Artifact is up to 12,500 lines of code, going back to a text editor is causing my brain to melt. Code::Blocks is actually pretty good, once it's configured properly. Back to the...
  7. TrevorBradley

    Microbatches And The First Batch Roadmap.

    Considering back in the refund days, I got my refund email minutes before the "OK, all refund emails have been sent", I think I'm pretty late in the queue... :) I don't want to be hopeful that more and more people are canceling and bumping me up in the queue. The success of the Pandora relies...
  8. TrevorBradley

    Games That You Can't Wait To Play On Your Pandora.

    I'm kinda keen on getting DOSBox warmed up and working on the Pandora. Pickle was starting to get it working pretty well on the GP2x, but the control schemes were difficult to set up and some games really needed that keyboard to get off the ground. So my choice for a game is "Buzz Aldrin's...
  9. TrevorBradley

    Microbatches And The First Batch Roadmap.

    I do not want to be bumped from my (crappy) place in the queue. For hardware and driver devs, people who will make the pandora usable (by which I mean working command prompt, and *maybe* that fancy Angstrom OS) on Day 1, by all means bump them up. But homebrew devs like me can wait. :) I will...
  10. TrevorBradley

    Microbatches And The First Batch Roadmap.

    I recall someone, I believe it was Chip, mentioning that Pandoras would be produced in microbatches of 400 at a time, and be shipped out as they were tested. I'm also pretty sure that my pre-order was exceptionally late, perhaps in the last 100 or so. I'm feeling very confident that those of...
  11. TrevorBradley

    New Video

    Yup, totally get that, and on that front, the multitasking OS with apps is awesome. Having firefox the application up and running is critical, and I'm super happy to see it working. I can think of a dozen legit reasons to show off a demo with no net connectivity yet. (Hard to set up, no Wifi...
  12. TrevorBradley

    New Video

    SLAYER! I'm extremely impressed guys. Hopefully this won't come across as too harsh or demanding, but I notice Wifi's not working yet. (Firefox's "page cannot be loaded"). Is the antennae not installed on this prototype, or was there something I might have missed in the forums? (I recall...
  13. TrevorBradley

    Beta Where Should Galactic Artifact Test Discussion Take Place?

    I just realized I've not logged in there for over two months, which is part of my hesitancy moving there... EDIT: Just realized one other disadvantage to options 1 and 2: We're effectively limiting ourselves to the Pandora/GP2X community. A fine lot to be sure, but there are some keen...
  14. TrevorBradley

    Beta Where Should Galactic Artifact Test Discussion Take Place?

    The gp32x.de beta test forums are a good place to both keep in touch with the community and to get some testing done. But as hando isn't actively maintaining the site, we have some serious limitations here. We shouldn't expand the discussion into too many threads. And we run the risk of a...
  15. TrevorBradley

    Beta Galactic Artifact - Release B

    I'll look into that other single player bug on Monday. We likely wont see other characters by Release C. Pat's doing excellent work, but the drawings are difficult and time consuming. We might see new music for each of the races though, depending on the release schedule. :)
  16. TrevorBradley

    Beta Galactic Artifact - Release B

    http://games.randomlynx.net/GalacticArtifa...ct0310-TEST.rar Latest bug fixes: * Increased Cursor Speed * Fuel bug fixed * Swapped No/Yes on Artifact trade for info screen * Fixed bug where if you were in chat mode while visiting aliens, text would not come up. * Fixed the I$$$ 22.5 degrees...
  17. TrevorBradley

    Beta Galactic Artifact - Release B

    Refuelling bug is fixed on this side. I just have a last few bugs to fix before a release candidate for Release C comes out. Klaus posted some unicode key input on the dev forums. I was missing a few critical things. Basically instead of taking individual key input, it looks at the locale of...
  18. TrevorBradley

    Beta Galactic Artifact - Release B

    Aha! I knew there was a reason why I kept the page number the same between pages. However before you could, for instance, hit "up" on the intro screen and have the cursor disappear. I'll get a fix in. I'm so happy that no-win bug is gone. It was a stupid stupid bug in my SDLNet_TCP_Recv...
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