I was having problems getting through the legalese and was under the assumption that if I released my code under the GPL I would also be bound to it and unable to release closed code based around it. That's good to hear that I retain I actually retain ownership and control over my own code. I...
At the moment, star positions, types, classes are fixed, but I intend to make each new game have a new galaxy. If you go to the same sector the star will be at the same place, with the same name.
At the moment, artifact positions are also fixed. Same artifact at same location. There are...
I really did give that some consideration and even started to implement a "solar system zoom", but decided anything lower down than where we are now would totally break the flow of the game. The early game is slow enough as it is. :)
If you're looking for a "explore every nook and cranny of...
The items overrunning the screen is a known problem (though I usually see it when I'm cheating while testing and get more than 10 artifacts). I need to figure out a way to fix the whole list at a later date, but not for release C.
Alien Art is coming, but likely after Release C. Pat's done a...
Just sent my bank order in about 45 minutes ago.
I arrive home to finally receive my email asking me to re-order. Looks like they're almost all sent out now..
I actually already have a brilliant book on Pseudo-Random algorithms in C, left over from my 4th year Mathematical Physics textbook. I'm using those algorithms for star positioning, but thought I could get away with rand() for simple things like artifact and ship position...
I got fooled by...
Just sent in my wire transfer. The process took about 30 minutes at the bank, and there were some complications.
Apparently the BIC/SWIFT number has to be 11 digits (at least at my bank) and needed three X's added after it.
Hopefully all is well, going to email the sales team to verify receipt.
I'm biased against int. The last program I wrote for the GP2x failed because I didn't have enough accuracy in the floating point mathematics. That was using the Fenix interpreter where doubles weren't allowed. (I may still re-write that in SDL.. it shouldn't be too evil as there were only...
Integer placement isn't an issue. Rather than saying my galaxy center is at (0.0,0.0), I could say it's at (50000000,50000000), and as I scale in geometrically I should still have enough breathing room. Stars need to be at least 0.05ly apart in a 100000ly diameter galaxy.
Scaling, which is...
What an earth, are you doing that requires what range of values?
I thought this was a simple 2d space game? Are you using one single set of absolute co-ordinates that every object in space is linked to?
It's a 2d space game with 40 million+ stars placed in fixed positions. It's critical...
EDIT: Read down, I disprove that this is useful further down the page, but thought I'd share this anyways.
I know that integer math is pretty fast on Pandora, and floating point math is fairly slow on the pandora, and I know that NEON there to help get around the problem.
I'm trying to wrap...
Chip has answered my questions about production times to the best of his ability. That's no longer my concern.
At the moment it's more a matter of being physically capable of renewing my pre-order. I've been quite sick the past week (more than usual) and the one time I managed to get out of...
I've sent them... well, three emails tonight asking for clarification, confirming I want to reorder and asking for more information.
I know craigix said there was some leeway, hopefully it all works out.
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