I thought he meant he wants to include the font in the binary instead of loading it. I noticed the use of the font lib adds a huge chunk to the size of the program. If I was only going to display fixed size fonts I would just make a bitmap of them and use that instead. In fact that is what I...
So - after vigorous testing, it proved that my last desperate attempt to fix 'THE BUG' was a load of hogwash. Although it appeared to have done the trick, after adding the Game B control stuff the exit issue came back with a vengeance. The problem is that it does not happen on a consistent...
Thanks for the suggestion. I installed linux once and ended up with a corrupted unusable partition and have been too wary to give it another go since. So for the moment I am a non-l33t windows pussy.
I did intend to ignore the mystery of the' lock up on exit' since it has (almost) gone away...
Thank you, but I have checked and re-checked that aspect as it seemed the most likely cause.
I am totally baffled. I commented out all the references to the sound mixer and it stopped hanging the system on exit. I then put back just the calls to open and close it. The issue returned. I noticed...
I have always been so disappointed with the GP2X display. For that reason it is only now that I have gotten around to using it much. I actually had to remove a layer of dust from it three weeks ago when I started this.
Well I have just finished updating the firmware to version 2.00. (from...
I have not really run into any serious problems writing this except for this crashing on exit issue. The only idea I have at the moment is that the SDL example code I have been using to aid my learning explicitly avoids calling the SDL_Quit function for the GP2X build. So I assumed there was a...
I overlooked mentioning that the second release currently in EvilDragon's archive has the option to switch between black and white and colour. This can be done at any time by pressing the select button.
Download version 0.9.0.8.1.4.1.0.9.5.0.
If someone could let me know if it still locks...
There are still a few more things to be implemented - Game B for instance. However, I have updated the file in the archive to include all the latest bugs, so please upgrade to version 0.9.0.8.1.4.1.0.9.5.0. and let me know if you find any of them.
I would really be interested to know if it...
I am sorry, I was not clear. There are actually a couple of buffers that I am not releasing in the version you have. Is that enough to kill linux ? As I said it never happens on my GP2X - but I am running on a totally unmodified, as it came out the box, 'first edition'.
This should be another...
Thanks for the valued feedback. If your missus's friend has an original silver model and still has the packaging in good condition, I have seen people selling them for £750.00.
Since this is 'a how not to guide' I would like to claim that the fact it hangs was intentional. Sadly, this is...
Well it may be that part of the sound problem was that I am a dickhead. By playing it at the right time it should now be a bit better - but I can't tell because to-day my GP2X is not playing any sound at all.
I have uploaded the current state of affairs to EvilDragon's magical archive.
There...
Despite the the distraction of the rediscovered Donkey Kong I managed to take a look at the SDL sound mixing function.
I recorded the sounds from the emulator using Audacity and added them to the project. This has been complicated by the fact that my GP2X is a bit tempramental about sound -...
I was rummaging through some junk looking for paperwork ( 'vital 'according to 'Big Brother Bureaucracy') that I have lost (as usual) and I happened upon a long forgotton treasure. A real orange, multi screen Donkey Kong - with battery cover and serial number 43457072. The silver name plate...
Don't worry about hi-jacking my progress. I am sure no one will notice. It is good to have your input. I was kind of hoping for interesting suggestions like this one of yours.
I know it is not important in a piddling little game like this, but will there not be be a performance loss using...
I have reimplemented the jumpers to use the 3-phase movement and it now feels much more like the real thing (well more like the emulator I am using).
At the moment it only plays 'GAME A' (i.e. all jumpers start at the third floor).
I find it really difficult to play the emulator and analyze it...
I kind of zoned out when I saw yet another acronym I was unfamiliar with. But this SVG sounds interesting. I cannot understand how you do not need a bitmap or an editor. I would have thought you use some kind of editor to create the SVG and it will need to refer to a bitmap, surely ?
I will...
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