Search results

  1. M

    Beginning To Lose Marbles Over A Crashing Bug

    What is the bug ? Can it be easily reproduced ?
  2. M

    GP2X Pssst!

    All this has been mind numbingly tedious, but there has to be some kind of foundation on which to build. Soon the thrill of seeing something happen on the screen will be ours. But first the foundations must be put in place. The game objects will be defined in a new file called objects.cpp. For...
  3. M

    GP2X Pssst!

    Here is a rough outline of how I see this program working : We predefine the game objects - there are not that many and most are always in use, so no faffing about creating stuff on the fly. Make a list of the game objects which we can use to access the objects with a simple loop. Write a simple...
  4. M

    GP2X Pssst!

    So far Robbie consists of two rectangles and a graphic. It just does not seem enough, does it ? He needs a little piece of memory to call his own. A place he can hang out in and where we can easily find him. Such a piece of memory would tell us where his graphic image is stored, his current...
  5. M

    Videos Of Gp2x Software In Action

    There seems, what claims to be, a 'walk through' of the GP2X version of Knight Lore on Google video. The end sequence appears to speed up to a silly degree though and the sound is a bit off. Also the player seems to have dozed off for the first twenty seconds of the game.
  6. M

    GP2X Pssst!

    There are certain common elements that just about all the stuff we want to put on the screen share. Things like a position and a graphic, etc. It seems sensible therefore to have a common layout for all objects so that when we want to check if one object has hit something we can just loop...
  7. M

    GP2X Pssst!

    We should spend a bit of time thinking through how all the objects in this game interact and produce a really detailed plan of of what we are going to do. Having played the game, hopefully there is a fuzzy outline in your mind of all the interactions and how the game works. What we need to do is...
  8. M

    What Is Project Bumble Bee?

    Yes - it is actually a more fitting name for the wimpy little bug.
  9. M

    What Is Project Bumble Bee?

    Ah! That would explain why they are called Bumble Bees and why they vaguely resemble a bee. :blink: As for their status as stingers - they are wimps. No barbs on the stinger, no swarms of killer bumble bees. It is wasted on them. They may as well not have it.
  10. M

    What Is Project Bumble Bee?

    A Bumble Bee is a slow, oversized insect that vaguely resembles a bee but has no sting. Due to its large size and poor design it is considered 'expensive' when compared to the sleek wasp or aerodynamic bee. Apparently some people in the know feel this is a fitting nickname for a much discussed...
  11. M

    GP2X Pssst!

    The lie : Just testing to see if anyone is paying attention :P The truth : This would be because I most probably failed to instruct you to include the file "gp2x.h" into game.cpp. At the top, with the other include statements add #include "gp2x.h". Thanks for pointing that out. Next time you...
  12. M

    Let's Start Coding...?

    I don't think basic is a serious option. Fenix is this year's basic. The advantages of C are : It is a compiled language not interpreted. You can distribute your work as a single file without an interpreter. It will be faster. It has to be the best documented language in the universe - all...
  13. M

    GP2X Pssst!

    I have put this new function in the ioBasics.cpp source file. In ioBasics.h we need to describe it for the compiler using a function prototype. Just copy 'int ReadInput(int, int);' and place it with the existing two. We have also made up some names to distinguish the pad from the buttons etc...
  14. M

    Let's Start Coding...?

    Let's hope none of the thickos you recommended Fenix to reads this thread, eh ? :lol:
  15. M

    GP2X Pssst!

    I can't speak for anyone else but I don't have a joypad for my PC so my reason for doing it this way is to ensure it works on both platforms while doing as little work/thinking/research as possible. I may have totally misunderstood the whole input bit and would invite anyone to present their...
  16. M

    GP2X Pssst!

    Since we have yaustar's mighty fine multi platform dev setup we want to only use the GP2X for the occassional check. It would be nice, therefore, to have a function that reads the input elegantly on both platforms. If you want that then you will have to write it yourself. I have hacked together...
  17. M

    Let's Start Coding...?

    Feeble attempt at humor lost when written down. Sorry. If your main objective is to port this one game then you don't really have the luxury of choosing which language to use. Fenix is a good language for beginners otherwise. I recommend C because it is what I am using in my PSSST thread.
  18. M

    Let's Start Coding...?

    This question seems to be coming up on a regular basis. If you do a search you will be told that it takes months to learn programming and just as long, even longer sometimes, to develop a program. Then you will be told to that you should learn C by the the C fans, while the Fenix users will...
  19. M

    GP2X Pssst!

    I fondly imagined everyone had forgotten about this. I had returned to my normal pursuit of extracting fluff from my navel, when peelie had to go and spoil it for me. If peelie is interested now, maybe someone else will also be, six months down the line, and I will get a warm fuzzy feeling if...
  20. M

    GP2X Jabber's Log-fire

    You are obviously insane so I have uploaded it to the archives for you. If you can work out whats going on let me know, I can't make head nor tail of it. I suppose you want a link as well.
Back
Top