Code::Blocks or Visual Studio. VS is really good (especially the debugger) and an industry level tool so it be in your favour to learn how to use it well. I personally use Code::Blocks at home because I find it much easier to deal with for 3rd party compilers.
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well i wanna know why some people say that n64 emulation is almost impossible,
Where did you read that? In theory, it is possible but the real question is who and when the emulator be done so that games are at a playable rate. That part is unanswerable.
Just buy a whole one off eBay since it is considerably cheaper then buying a screen on its own and swap out the case with replacement you just brought.
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The fact is, emulation of systems that are no longer in production is perfectly legal. The justification for that is, if I own a game - say Sonic 2 - but my Genesis breaks - I can't go buy a new one. I still have a legal right to play that game, even if I play it on hardware that is not...
Honestly, I don't understand why everyone is suggesting to use Linux, you can just use SDL with C or C++ on Windows and apart from a couple of minor changes, it should be fine for the Pandora.
However, I do strongly suggest that C or C++ shouldn't be your first language. I would looking at...
You can try adding the usr/lib directory explicitly. You should find it in devkitGP2x/sysroot/usr/lib
I can't open your project because it was created with a new version of VS then the one I have at work.
arm-linux-ld.exe is the linker (Again, ask your University lecturer how a binary created from source).
It can't find the library paths so I am guessing the library paths have been setup incorrectly. Without the project in front of me, I am only guessing here.
If you can upload your entire...
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I'm looking into that now, is there a simple open makefile that I could edit and use?
I believe there is one with Guyfawkes SDL test program in the file archive.
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Errrr... wut? What would I need to change to get it using the right one? It never creates a .o file as far as I know.
I...
You can setup Visual Studio project to compile via a makefile which would be your best bet if your University is restricting your tool usage.
This part looks wrong though:
CODE
1>Linking SDL_GP2X.gpe...
1>arm-linux-gcc.exe: Debug\*.o: Invalid argument
It is trying to link using the compiler...
You do realise how much effort and upkeep is needed for a MMO? If you are just thinking about a standard RPG then that is something completely different.
Figures. I always used GCC in my projects.
Edit: Yes they do, I just tried this in VS2005:
CODE
#define blah(x, ... ) printf( x, ## __VA_ARGS__ );
And that works fine :/
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