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    GP32 a GP32 'magazine'...

    How about doing a GP32 equivalent of the old ST/Amiga disk mags ?? People could submit articles, code, programming help, Q&A's, etc etc... I really enjoyed the old disk mags of yester year. Always full of interesting stuff they were. :D Doesnt need to be just GP32 stuff, it could be articles...
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    GP32 paths for sprites...

    *sigh* I was afraid someone was gonna say maths... :( (never was much cop at maths in school...) Is there a particular law or formula i need to study?? (or look up in the almighty Google... :) ) I wanna do a nice quick demo for the 15day comp and also just for fun and practice... :D
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    GP32 paths for sprites...

    You know how you see those old fashioned 'bobs' moving along nice smooth, rounded, paths... Whats the best way to do a path like that?? Calculate it real-time (big ol' maths)? Or pre-calculate it (tons of x,y co-ords)?? Either way, how the hell do i make a nice rounded path??? Whats the maths...
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    GP32 timing of animation frames...

    Stop picking on me man!!! ;) Once 16bit works FULLY, i'll HOPEfully resume 'GPDP' :) (good to hear from you though mate)
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    GP32 timing events...

    I would! But since half the 16bit commands don't work i'm just gonna code some nice little 8bit demo's for practice... :) (ie: both the Ellipse16 and Line16 commands are buggered! :( )
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    GP32 timing of animation frames...

    Hi, (i know... i'm a pest... :( ) My question is: how do i time the changing of frames within an animation? So, if i have a .h file with (say) 6 frames of animation, how do i make sure that it'll flip frame to frame at a decent speed ?? Sorry to ask all these questions but i've nowhere else...
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    GP32 timing events...

    Hi, I'm coding a simple little demo, but i need sounds to play when an event happens. I have the sound playing after the event (in my code) but the sound is out of sync with the event... :( Whats the best way to synchronise the sounds with events ??? Also... i want to play a sound effect...
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    GP32 GpTextOut16...

    well... calling yourself an idiot is fair enough... :D Although a bit crazy! ;) Apologies if i offended you... :(
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    GP32 GpTextOut16...

    ah! Finally! 16bit text!!!! Hurrah! :D Many thanks to Feeblez for finding the solution. As he said in his posts you need to remake the gpstart.o file. Now done and GpTextOut16 works. :D @ M^4 : whoa... whats YOUR problem? The 16bit patch files dont come with ANY instructions/readme file so...
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    GP32 GpTextOut16...

    @feeblez: well thats good news since i need 16bit fonts, but bad news coz its means theres something wrong with my installation of the 16bit patch... :( I checked my gpstart.c file and it DOES contain the fontinit thing you mentioned in the PM.
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    GP32 GpTextOut16...

    ok... i think GpTextOut16 is knackered... :( I've just done an 8bit hello world example and everything was fine. :) (all bit commands of course) I then put the screen into 16bit mode, drew a GpRectFill16 and that was fine, as expected. :) Then added in my GpTextOut and got the expected...
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    GP32 GpTextOut16...

    i've taken the code back to a Hello World example and nothing. No 16bit text. I can use 8bit GpTextOut but nothing from GpTextOut16... :huh: I'm beginning to think this command is a duffer.... :( @Rico: if i use (const char*) i get a warning message (in GCC). Nothing drastic though... ;)...
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    GP32 16bit mode.

    hey Feeblez :D How exactly do i 'make' the makefile ???? I've installed all the other bits an' bobs ok but i've not done this 'make' the makefile bit... :( Maybe thats why i'm having GpTextOut probs?? (although GpBitBlt16 works ok...) Thanks for all your help Feeblez. :D
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    GP32 GpTextOut16...

    i don't have the lgpfont16 in my makefile but it IS in my gp32.mk file (which is included in my makefile). :) I only have three surfaces open gpDraw0 and 1 and a background screen. I've tried writing to all of them with no luck... :( if i drop the 16 and use 8bit text on my 16bit screen that...
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    GP32 GpTextOut16...

    yep... done all that... :( libgpfont16 is installed. gpfont16.h is in the same dir as gpgraphic16 (which i can use no probs). Yep, my libgpfont16 is in my gp32.mk file. I'm using three screens gpDraw[0], gpDraw[1] and a background screen. Tried GpTextOut16 on all three screens. Nothing... <_<...
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    GP32 GpTextOut16...

    Argh!! I've been at this problem now for about 3 days and its driving me insane!!! :angry: I'm in 16bit mode... If i use GpTextOut then i get some weird looking text (obviously coz i'm using 8bit mode text on a 16bit mode screen) but when i use GpTextOut16 i get nothing! :huh: Here's the line...
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    GP32 How to load and save ?...

    @ mithris : thanks for the reply mate. I can see where your coming from, i know the basics behind it now but i just dont know how to put it into practice... <_< I think the commands are GpFileCreate then GpFileWrite, not sure, with a GpFatInit beforehand. Oh, and i'm using 16bit mode... maybe...
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    GP32 How to load and save ?...

    yeah but how would i go about loading and saving ??? I'm not too clued up on this kinda thing. Is there maybe a command to dump a screen to SMC as a BMP file or something ??? I have a screen called bgscreen. This is where the image is that i'd like to save to the SMC. And this is also the...
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    GP32 How to load and save ?...

    @makenai : well, i did think of that but wasn't sure if it'd be that easy! :blink: I'm still an amateur and quite probably out of my depth here. :( What commands would i use? And what information do the commands need??? :huh: Any help would be great. Thanks for the replies guys.... :)
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    GP32 How to load and save ?...

    yeah i know whatcha mean... :blink: its not something i'm looking forward to... :( I'm sure it'll probably mean code thats PAGES and PAGES in length (knowing my luck!) :angry: But i gotta load and save images... gotta be done...
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