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  1. whynodd

    Remember The "only 2 Keyboard Buttons At Once" Limitation?

    I thought that I should share my findings. @mod: move the post if its not worth for the general section ;) Ok, today I finally tried Milkytracker, made some sounds and instruments, a few patterns and so on. Yeah, great fun. Why didn't I try it earlier? I thought using a tracker is harder. And...
  2. whynodd

    Webcam

    You could use an internal Webcam from the first eeepc 701. They should be cheap (from defect eeepcs) and they are very small. Wrap it into shrink tube and solder a normal usb-connector to its cable. Then tape it to the back of your pandora. Sure, it doesn't look nice but it would work. I tested...
  3. whynodd

    Beta Xbmc Media Center

    Workaround: Try to change the main menu to horizontal somewhere in the preferences. Then it will show the text.
  4. whynodd

    Dxx-Rebirth (1 And 2)

    Hmm, for me D2X runs good, D1X not so (control lag). Here some tips: Set the nubs to joystick mode (more precise than mousing) and configure one nub for aim, the other one for forward/backward/leftstrafe/rightstrafe and the DPAD for upstrafe/downstrafe/bankleft/bankright. Shoulders for...
  5. whynodd

    Your Thoughts On A Binary "3D Object" Format

    Hmm, I build my terrain by loading a grayscale bitmap and calculate geometry from that. Depends on what exactly you want to do. I think its nice to have that heightmap in Ram so I can do collision tests with it and not with the terrain geometry data blob. Hmm, i did not mean multiple normals...
  6. whynodd

    Your Thoughts On A Binary "3D Object" Format

    whah, doublepost. I hate my WLan-Stick.
  7. whynodd

    Your Thoughts On A Binary "3D Object" Format

    I think, obj is not a good idea for games because it only supports one uv-set. So, no baked lightmaps or other multitexture-tricks. Maybe there is another easy format for binary files. Otherwise: Write your own format. Take the blender obj-Exporter(python script) and extend/modify it to your...
  8. whynodd

    Gles2.0 Shaders Are Slow?

    Cos, tan AND sqrt in the fragment shader are very expensive. try to substitute cos with a triangle wave function for example. Or pass precomputed cos and tan-tables to the shader. I messed a bit around with gles2-shaders by myself, I wrote a vertex- and fragshader pair that lights with...
  9. whynodd

    Beta Xbmc Media Center

    Many thanks for that. I thought it would never be ported. My findings: Crashes if I close the Pandora or turn the display backlight off. Random crashes When I play a video and escape to the menu, its very slow. Had to turn off the background video, that is displayed when browsing the menu...
  10. whynodd

    Beta Wifi - Beta Testing A Small Fix

    General advice guys: Disconnect other WLan-Gadgets from your Router and test again. My router for example has problems with Pandora and PC when they are both connected at the same time. With Pandora only, wifi works great and stays connected. Maybe the Pandora confuses some routers (DHCP related...
  11. whynodd

    Opengles2 (Racing) Game Development

    3-5 fps. I have to try vbo's, maybe then its faster. At the moment, I do the brute force method: Feed the whole geometry to sgx every frame. MOAR eye candy: That as a wireframe in blender: wireframe Found the 3D-model somewhere in the net. I use those complex models to test my lighting. This...
  12. whynodd

    Opengles2 (Racing) Game Development

    Experimenting with different lighting techniques. This is directional light (like a sun). The only other lightsource that I will need is an equivalent of blenders Hemi-light. Already combined it with the directional light of the screenshot. Slightly yellowish from the sun, slightly blueish...
  13. whynodd

    Opengles2 (Racing) Game Development

    Sponza Atrium: Note that the columns and curvatures are blocky. I could smooth them in blender but I was too tired yesterday. My framework feeds the normals per vertex to the hardware, so smooth surfaces are no problem. I've thrown several obj files that I exported from blender. Load a blender...
  14. whynodd

    Opengles2 (Racing) Game Development

    RAAAAH, sometimes problems just vanish, if you WRITE about them. Found the error. My frustum function was wrong. Its funny that I had something 3D on the screen instead of garbage. This one is correct: void Matrix4x4::frustum(float left, float right, float bottom, float top, float near, float...
  15. whynodd

    Opengles2 (Racing) Game Development

    Ok, I've implemented modelview rotations, hacked in a basic shader that uses the modelview+projection matrices and displays the naked geometry from the mockup screenshot on page 1 with some colors (calculated somehow from the normal vector so I can distinguish the triangles from their color)...
  16. whynodd

    Opengles2 (Racing) Game Development

    Today I worked a little on obj and mtl loading. I have prepared a Material class that will manage shaders, colors etc. It goes all together well. Here it is. If you want to use it, you shurely figure out how it works. This is work in progress but it already loads obj-files (made with blender)...
  17. whynodd

    Opengles2 (Racing) Game Development

    Hmm, code bloat: Hundreds of header files and I only need a small fraction of it. It would take a week for me to understand and integrate such a library but only 3 days to code it by myself. Also I want to compile as fast as possible. This is also the reason why I decide against a physics engine...
  18. whynodd

    Opengles2 (Racing) Game Development

    Transformation matrix stack stuff nearly done. Only need to implement equivalents of glRotate (and glScale). I have drawn the (2D)triangle (from the helloTriangle) and moved it around the screen with the game controls to test if everything in my game framework is ok. It is - the input has no lag...
  19. whynodd

    Opengles2 (Racing) Game Development

    Edit: changed something, now 2 seperate classes. Makes more sense. All my classes have access to MatrixStacks. The usage is similar to the normal opengl matrix stacks. Pushing and popping works. Nice. The UML-Modeltool BOUML (get it here) is REALLY helpful if you know the quirks of it (sometimes...
  20. whynodd

    Opengles2 (Racing) Game Development

    Mind if I write another status report on my game project? Ok, here it is: - now shows an empty window, everything is prepared for graphics (yay!) - My own button event system in a seperate thread works great. Its nice to have a system that allows me to ask the state of the game buttons wherever...
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