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  1. crow_riot

    Mame Emulator

    romset 106 is newer
  2. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    maybe the predefined AUDIO_RATE at 22050 is wrong ... or the music and the effects use different rate? or marmalade doesn't care about the return value of soundInit :)
  3. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    Could just be that the notaz' mixer is assuming wrong audio format. I'll check that.
  4. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    about game compatibility: http://wiki.maemo.org/Apkenv/Game_Compatibility that list is pretty much what we have now, except Sonic 4, which is not really working (yet) i have some unfinished modules lying around which i hope to get working someday. and well, still big picture is unity player...
  5. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    ok thanks for the feedback. will upload this version to the repo then and send a pull request to the original code base
  6. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    @pmprog - i've just fixed the plants versus zombie module to correctly support input, now scrolling works as expected. if you could check it and give feedback, here's the intermediate download: http://crow.riot.org/pnd/beta/apkenv-v42.3.17.2.pnd for all others: i've only tested super hexagon...
  7. crow_riot

    DosBox emulators: which one is the best?

    dosboxturbo on android has an experimental code for touchscreen mouse: https://sites.google.com/site/dosboxturbo/ maybe it could be patched/used on the pandora, too... dunno, didnt look at the code.
  8. crow_riot

    apngasm (Animated PNGs) FOSS

    ok just have read what apng is and it's history. it's nice but still bastardizing the png standard. but i can see the advantage over mng.
  9. crow_riot

    apngasm (Animated PNGs) FOSS

    well isnt there MNG already for it?
  10. crow_riot

    What software are we still missing on Pandora? (A Wish List)

    i'd be interested in the fix if you find one for the font. i've exactly the same problem when using gles2 in paperwars that *some* fonts are not displayed correctly, whereas the gles1 version works fine
  11. crow_riot

    Need help porting open gl to direct x shader code

    hm ... are you using the correct vertices to calculate the angle? and are you writing the correct UVs ? you know usually opengl has Y-up and directx Z-up ... and when you start to see more it means that on one corner, you're not calculating the angle correctly letting teh TexCoord0.x/y at 0.
  12. crow_riot

    Need help porting open gl to direct x shader code

    do you have any screenshots at hand? it'd be easier to actually SEE whats wrong than looking at the code :) just guessing, dont know atm but you might want to try to use the transpose of the rotMatrixZ? (swap row with column, but i think you know that?)
  13. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    thanks for the data. i'll check the codeblocks settings, probably the version on github doesnt build anymore right away (which it definitely should, but yeah)
  14. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    @pmprog, could you upload your save state or something? it should reside somewhere inside appdata/apkenv/<name_of_your_apk> . would be easier to track the issue down :)
  15. crow_riot

    Future DraStic Android port: help needed

    congrats for getting this baby out! must be awesome :-)
  16. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    could work (looks like a gamemaker game). but i'm not in the mood/state/whatever at the moment to work on any private project. a bit burned - didn't even turn my computer on at home for 2+ weeks now, sorry.
  17. crow_riot

    [Applimulator ;)] apkenv + apkenv.ui

    @Super Roach: this is app is mainly written in java, so not working with apkenv
  18. crow_riot

    Release SHMUP

    if you rotate the projection matrix, the game logic is not touched. everything should work, it's just rotated. i haven't found the part of the code where the 2d stuff gets set up, but you can apply the same method i suggested for the orthographic projection.
  19. crow_riot

    Release SHMUP

    there are 2 steps required: you need to rotate the projection matrix ... thats what i do in apkenv for cut the rope and also on my iphone projects. and you also need to swap width and height when calculating pixel aspect. looking into the source, it's not as easy adding 'glRotatef', cause...
  20. crow_riot

    Any development I could do to help...

    Yeah, the bigger the project the worse intellisense works with C++. Working on some quite big project and intellisense just thinks it must not work anymore. So the one and only solution for Visual Studio is Visual Assist X (http://www.wholetomato.com/). Once installed and getting used to, you're...
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