What are you playing this weekend/these days?


Let's see if this is finally not disappointing since Simon 2. Although I had fun with Simon 3D I can understand the contempt.
First time I hear about this game. Is that a physical pre-order?

EDIT: Finished Halo 3 ODST. Bit of an abrupt ending, didn't see that coming. Cool character interactions. Liked the tone-switch between dark, noir and military action. Soundtrack is good. Didn't like that Rookie was in the dark all the time, basically requiring the visor to be active at all times. Did like the relative freedom of movement in the city. Hated the slow walking and respawns. It felt more difficult than 2, 3 and Reach. Got me worked up. Next: 4.

EDIT: Finished Halo 4. Big upgrade to visual fidelity. Alien structures still look bland though. Planetary environments were nice OTOH. The new enemies and weapons are alright. The mech unit is cool. The fighter plane makes a short comeback and you get to fly the dropship for a bit. There was too much boring dialogue. Never liked Cortana as a character and there was a focus on her. The screen shake is off the chart in a few places.

My favourite of the series so far is Halo Reach.
 
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Risk of Rain

Required to me 10 years, but finally I completed 100% of the game :cool:

When I started to play it I was unable to even beat the first level, now I can finish it while having a drink.

So, thanks again to @sswam that gifted the game to me at the time. :happy:
 
I just completed Portal 2. It's outstanding. Cult puzzle platformer. Better graphics than the first and much longer but not quite as appealing stylistically and Wheately the AI core gets a bit annoying in the end. The music is superb: dark, industrial electronic à la Autechre and the composer used to be in Steel Pole Bathtub. I hope to convince my daughter to play co-op mode with me.

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KeeperRL

Started again with this game... I left it months ago because it was too damn difficult... in a classis Rogue you have one character to use and upgrade, and WHEN you die, you must start again with that single character ... here you need to build and manage a dungeon, babysit many creatures with level up and inventory, and WHEN you die, you lose everything ...

The difficult part is that every single thing is capped until you do some other thing, so it's not possible to just level up / upgrade until you are ready to advance, you need to plan every single move wisely to obtain the necessary stuff for the next step ...

The even more difficult part is that when you attack one of the main enemy factions, and at some point you have to, different enemy factions are triggered and will attack directly your base with a champion and a group impossibly strong ...
... I tried different times to make a maze full of traps before the main rooms, but the one made of wood are almost ineffective, and the more effective traps needs components difficult to find ...
... also, many stronger enemies just evade the main entrance and crush down the walls to reach the main rooms directly ... so there's always the need to reinforce the walls ... and the components are difficult to be found ...

Anyway, this time I tried lowering at max the difficulty settings... there is a VERY good setting that makes you disable the attacks directed at your dungeon, this changes things A LOT ...
but there's also a setting to lower the difficulty peak while you advance, and actually I can't see so much difference here ... so there's still the need to plan in the right way where and how to attack ...

This game gives also the possibility to play with a single character, almost exactly as Rogue, but I tried different times and I don't think it's something doable ... elves can one-hit-kill you even before you see them... and this is just an example ...

I see a lot of potential in this game, and I see that the devs are still adding and updating things, but somehow there's something still not mature enough ...

The game has official MOD support, and I see that there are already many fan made around ... maybe if I continue to fail like now with the official game I'll have a look at those ...

So... turned out I missed one of the largest feature of the game ... that changes everything ... and makes the game even cooler ...

There is the possibility to build up and down stairs to get access to other levels, but I was thinking that the only usefulness was for find space to build more stuff, so I never needed them ... I was wrong ... in the lower levels not only it's possibile to find treasures and little quests, but also materials ... and so it's possible to get experience to upgrade the level of the dungeon even before starting attack quests around the map (triggering enemy factions in the process) !!

I also found out why there were different particular types of forge that could be build only near lava or magic water, and I never seen those before I started digging down ...

This game offers something that I was missing in Dungeon Keeper ... "Deeper Dungeons" !! (yes, that turned out as a joke, but it's true !!)
 
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