Magic Sam
Forever Homebrew
Hi all !
To celebrate the release of J.R.R. Tolkien's "Beren and Luthien", I decided to port a newer version of Michal Benes' Lord of the Rings to the Pandora
https://en.wikipedia.org/wiki/The_Tale_of_Beren_and_Lúthien
http://www.wonderland.cz/lotr/
Grab it on the Repo while it's hot:
http://repo.openpandora.org/?page=detail&app=lotr-magicsam
/!\ Please copy all data files (Vol. 1, DOS version) to appdata/lotr-magicsam/.lotr (directory created on first run) /!\
Slightly older version from @EvilDragon can be found on both the Archive and Repo:
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294
http://repo.openpandora.org/?page=detail&app=lotr
Keys :
New in build #1
- Michal Benes' Lord of the Rings v.0.66 (last git commit on November 22nd, 2012)
- Compiled with @ptitSeb 's latest beta Code::Blocks
- Uses @notaz ' improved SDL for fullscreen mode
- Source code is inside the package
Known bugs:
- The game segfaulted twice when fighting wolves in East Wood
- The cave where Freddi hides was completely dark. Bug or feature ?
- Impossible to give the key to Lobelia
- Where is the shovel ?
To Do:
- Automatically convert data file names to lower case (fixed in build #3)
- Disable SDL mouse cursor (fixed in build #2)
- Add playcartoon and playav to watch cutscenes (fixed in build #2)
- Change the data path to $HOME/.lotr (fixed in build #2)
- Recompile with extended mode and debug support for cheating ?
- Add preliminary support for Vol. 2 ?
- Add CD version support ?
Cheers, Magic Sam
To celebrate the release of J.R.R. Tolkien's "Beren and Luthien", I decided to port a newer version of Michal Benes' Lord of the Rings to the Pandora
https://en.wikipedia.org/wiki/The_Tale_of_Beren_and_Lúthien
http://www.wonderland.cz/lotr/
Rewrite of the game engine for very famous Lord of the Rings Game by Interplay. The game captures the athmosphere of Middle Earth very well and it is regarded as one of the best Tolkien inspired games ever. It is an old-fashioned RPG covering most of the book events but adds more quests. I like that the game gives the player a lot of freedom and I believe the replayability is high.
Grab it on the Repo while it's hot:
http://repo.openpandora.org/?page=detail&app=lotr-magicsam
/!\ Please copy all data files (Vol. 1, DOS version) to appdata/lotr-magicsam/.lotr (directory created on first run) /!\
Slightly older version from @EvilDragon can be found on both the Archive and Repo:
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294
http://repo.openpandora.org/?page=detail&app=lotr
Keys :
Keyboard
--------
Mouse support is not yet implemented. You are bound to use keyboard.
Arrows: move leader
Space: main menu
Escape: exit menu, skip cartoon
Shift: time compression
O: options menu
A: attack
V: view
G: get
U: use
S: skills
M: magic
T: talk
L: select leader
C: choose
X: exit menu
Cheating:
W: wizard menu
wizard menu can cause segfaults if used improperly
spell H gives some help
Shift or Ctrl + Arrows: fast movement.
Ctrl + W: show active game script
New in build #1
- Michal Benes' Lord of the Rings v.0.66 (last git commit on November 22nd, 2012)
- Compiled with @ptitSeb 's latest beta Code::Blocks
- Uses @notaz ' improved SDL for fullscreen mode
- Source code is inside the package
Known bugs:
- The game segfaulted twice when fighting wolves in East Wood
- The cave where Freddi hides was completely dark. Bug or feature ?
- Impossible to give the key to Lobelia
- Where is the shovel ?
To Do:
- Automatically convert data file names to lower case (fixed in build #3)
- Disable SDL mouse cursor (fixed in build #2)
- Add playcartoon and playav to watch cutscenes (fixed in build #2)
- Change the data path to $HOME/.lotr (fixed in build #2)
- Recompile with extended mode and debug support for cheating ?
- Add preliminary support for Vol. 2 ?
- Add CD version support ?
Cheers, Magic Sam
Last edited: