Best/Worst Bugs you have found in games?


This isn't really a bug, But I remember in Spyro the Dragon: Ripto's Rage, you could get to areas you weren't supposed to (And areas to that you needed to get a key/complete a quest to get to), simply by skillfully flying to certain key spots, it made it so that you could skip an entire level or event and go straight to the end.
 
If you stand at a certain point on the marble zone act 1 in sonic 1, you will be launched to the right through everything and you can finish the level in about 20 seconds.


I loved the dishwasher game too :) That trick reminds me of the first left 4 dead, where using melee then switching weapons meant you could instantly melee again, if you were fast enough with your back to a corner you could keep almost all enemies at bay permanently, this was later patched (and fatigue was added in the second game) so you couldn't do it anymore.
 
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There is a place not far from the beginning in Prince of Persia: Warrior Within, where you fight an enemy made of crows, and then have to get up yhe wall and jump from there, but it's so not obvious, that it took me a week to find the way.


And most of this time I tried to replicate a bug. when wallrunning up the corner took me right to the place I needed!
 
Neverwinter knight. when waking up my laptop, number of spell you can cast was set to the maximum value (not sure if it was 99 or 999..)


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Arx Fatalis:


Being able to chain cast strength buff (and stacking the effects) allowing even the weakest caster to wear the most heavy armor.


Being stuck in a jail room where you were supposed to exit by clicking on a trap door, with the trapdoor being not clickable (disabled)... quickly patched by the team that made the trapdoors clickable... all the trapdoors and not only this one, resulting in a town full of trapdoor meant for decoration you could try to lockpick (and break lockpicks on it..) without being able to use them...
 
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As a kid, Ultima IV was my first RPG on Atari 8bit, and I really fell in love with it. Unfortunately I had a 130XE model, with double RAM compared to the standard 800XL. For some reason it was introducing a bug in the game that made all the enemies invincible! (ouch!)


So I had no other choice than fleeing each battle, preventing me from finishing the game (I had managed to become an avatar in all virtues except Valor, of course). It's one my best gaming memories nonetheless ;)


Edit: Haha, after reading this : http://en.wikipedia....Ultima_(series), it seems my 11 year old little neighbor may have done a mistake duplicating the game that we bought together. I was punished for this, Ultima IV was really a game about virtue, lol!
 
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hum, I forgot this one, it was great and fun for multiplayer but was patched long ago:


SiN: when using the U4 injector to mutate, if you run forward, press backward quickly and jump you would jump ridicously high (like 60 meters...)
 
In Half Life 2 if you pick up a palet at the right angle, run onto it, then repeatedly jump, you fly. Its hardly elegant, but very interesting to see what Valve put beyond the edge of their maps and behind previously impassible police blockades.

I always like to explore those areas too, not just in 3D games but in some 2D games where it's possible too.

I coudn't say I ever found it in 2D games myself, but I don't doubt it. I'm a turn of the millenium PC gamer so my defining experiences are mostly with ropey 3D engines.


I generally spend a good few hours in pretty much any game I'm playing on trying to break out of the bounds of the levels. Unclimable slopes are often pooly designed so that with the right application of jumping, swivelling and strafing you can make it over the top.


There's a bit in Serious Sam 3 where you can go around the side of a map, avoiding a huge amount of it, and, if you're not eaten by the sandworm, you come out at the end of the level. For some reason doing this means you have to spend the rest of the game as a dwarf ...
 
Stalker had a cracker of a bug. About two thirds of the way through you come across a pack of mutant dogs along a road you have to pass. They respawn endlessly, but the developers messed up by making killed dogs invisible and harmless rather than deleting them. So if you stay shooting at them for long enough you end up with a pack of invisible, harmless ghosts nipping around your legs until your PC crashes.
 
I remember playing Quest for Glory IV. The game was so tremendously buggy, it would crash at many points in the game. At one point in time it got so bad that I would just count the number of screens I travelled and every 5 screens (don't recall the exact number), I would save my game and the game would crash in the next.


I still finished it though. Multiple times.
 
I remember playing Quest for Glory IV. The game was so tremendously buggy, it would crash at many points in the game. At one point in time it got so bad that I would just count the number of screens I travelled and every 5 screens (don't recall the exact number), I would save my game and the game would crash in the next.


I still finished it though. Multiple times.

This is one of the few PC games I played back then and I seriously don't remember all these crashes. I wonder if I just have a bad memory, or maybe my computer hated the game less somehow..
 
This is one of the few PC games I played back then and I seriously don't remember all these crashes. I wonder if I just have a bad memory, or maybe my computer hated the game less somehow..
I played an early version of the game. The game is known to have a lot of timing related issues, many of which have patches for them. The crashes every so many screens were most probably related to my computer at the time as I've never been able to reproduce them afterwards. Nevertheless, for some reason it was the only game triggering those issues at the time.
 
In Half Life 2 if you pick up a palet at the right angle, run onto it, then repeatedly jump, you fly. Its hardly elegant, but very interesting to see what Valve put beyond the edge of their maps and behind previously impassible police blockades.
possibly an easteregg ? Also on super Mario bros I purposely went to the minus world ( who doesn't know that one ) then on halo reach my friends and I were messing around on that one multiplayer map ( that I cannot remember the name of :( ) and my friend built this massive base and then my other friend went and took the grid and basically went vehicle demolishing over the base after he was done the previous friend went back in and all of the turrets were floating .
 
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I've just been reading about the C64 version of Robocop:


Not only did the game contain horrible graphical errors, but level 2 was impossible to complete.
 
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Alex Kidd in Miracle world was riddled with bugs.


One that gets my attention is a freeze bug where you punch a block halfway underwater and Alex splits into two. Music and animation still happens but you cannot continue the game.


You can also punch other blocks above water half way and see some pretty blue sparks fly from the top left hand side of the screen then a few halfblocks appear :D
 
IIRC Gremlins (the adventure game) on CPC had a spelling mistake in one of the commands, meaning that it wasn't possible to complete the game unless you knew what the incorrect word was.
 
The Nomad Soul on PC has a bug that makes it impossible to complete, I wish I'd known that when I used to play it because I wasted weeks trying to figure out what I was doing wrong and why I kept getting stuck at the same point.


Shame as it was a great game other wise and I don't think there's been anything quite like it made since then either :(
 
i remember this save bug on a zelda game. it was next to some guy who made potions, and if you had a certain safe file, the game would crash and you had to install some program to your console to get it working right :|
 
In the Commodore 64 version of "Bruce Lee", you could rack up huge scores (with the attendant extra lives, IIRC) by flying-kicking Green Yamo twice and then contriving to fall on his head from a height.


Edit: Actually, you may have also had to have punched him before falling on him - it's been a long time :)
 
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Edit: Haha, after reading this : http://en.wikipedia....Ultima_(series), it seems my 11 year old little neighbor may have done a mistake duplicating the game that we bought together. I was punished for this, Ultima IV was really a game about virtue, lol!
Hehe that's a good one. Reminds me of the (leaked/early?) version of ARMA that was available on the usenet. You could perfectly play the game, but there was one major drawback: All the guns suffered from vastly increased inaccuracy. You can try out the game but you're not going to play it that way - pay for it if you like it :)
 
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