The game is running at 133 by default.
As I'm using the mirko's sdk, there is a trick to force the screen init for blu, blu+ (button R while launching or something like that).
You can recompile/fix it with the source available here: http://thor.pdroms.de/
(btw, xump3D is using the same engine)...
I compiled OpenSceneGraph 2.9.6 for wiz and I've done a little sample, all is available here: http://thor.pdroms.de
OpenSceneGraph is an open source 3D engine with a lot of features and plugins for common data files (3D & other).
The last dev version (2.9.6) offers support for OpenGL ES 1 &...
If you need SDL1.3 & touchscreen, I've done a little sample based on Pickle's port of nehe's tutorials (lesson18):
prg.testogl.zip : you can rotate one of the cube displayed.
It includes sources & compiled binaries, the touchscreen events are translated to SDL mouse events (it's not directly...
Please ToYoT, don't write passwords on the forum, or I'll have to change them for the final release...
I've sent you a PM to talk about this bug.
bug found and fixed, will be available in the next beta
I don't know if it works on wiz (it's ok on win32) but you can add a file named giana.cfg where the executable is and add these lines:
it means button 0 for jump and button 1 for fire (start button can be changed too)
you can change these values and tell me if it works.