Emulators What Is Goin' On?


DaveC

Internal Development
Joined
Mar 4, 2004
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I have noticed that none of the emus have been updated for a long time. I understand many of the tougher ones like SNES are going to be awile. I am really surprised though that the simpler ones like the Atari 2600, ColecoVision, Vectrex, Lynx etc are in such a bad way. Many of those shouldn't even be called emulators yet as they are so unfinished. It seems weird that so many were started and then abandoned just as fast. Does anyone know if/when they will be updated? Are any of those being worked on?

Thanks.
 
Developers come and go, the must common reason is due to the lack of free time :( which is given considering it is given out free.

Some developers may do it out of sheer challenge or demand so the ones liek the Atari 2600 do not get considered
 
remember GP32 scene is pretty tiny also.

considering that, it's amazing we have such great emulators for things like atari 800, xCade, Castaway, colecovision (there's 2!), frodo (c64), etc.

never mind the higher-profile projects like the SMS's and NES/SNES's...

i agree it'd be great to have a full-function 2600 or Lynx emu, but you gotta appreciate the huge amount of stuff we do have. i agree with you though, it is noteworthy at least.
 
The gp32 scene is really tiny. I myself am Dutch and I have only counsiously seen one fellow Dutch person on these boards. So there might even only be 2 Dutch gp32 users (maybe more). From what I gather there´s quite a number of Germans, Spaniards, Italians, English & Americans.

The number of developers is rather small. I myself have installed a developers kit on my computer, but haven´t progressed enough past the "hello world", small demo stage. Let alone homebrew game/emu development.

As for the emulators that are actively being worked on, that I know of:
Tg16 emulation
c64 emulation
Snes emulation
Nes emulation
Atari ST
Ryleh´s emulators (some of them are public with a good chance of more releases).

Emulators of systems that a regularly use and I consider almost perfect are:
Tg16 - Gpengine 0.4 ? (smooth screen updates, little frameskipping)
Nes - LittleJohn 0.4 (smooth screen updates, hardly any frameskipping)
C64 - frodo (for some reason my mspacman.t64 file stopped working with the last beta).
Atari ST - Castaway 0.13/0.14

And a lot of very nice homebrewn apps are appearing.
Maybe I´ll try my hand at a good remake like recently the Giana Sisters-team did.

Cheers, Mark
 
DaveC posted on Mar 17 2004 at 07:01 AM said:
I am really surprised though that the simpler ones like the Atari 2600, ColecoVision, Vectrex, Lynx etc are in such a bad way. Many of those shouldn't even be called emulators yet as they are so unfinished.
For colecovision try fcol its a nearly a perfekt emulator
 
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well, it's a tiny scene, I just pray every night for a megadrive emulator and OSnes to finish and then I'll be set ^^
 
For such a tiny scene, I for one, am VERY thankful we have the great quality
EMUs already available. I currently have nearly 1,000 ROMS on my 128MB SMC for
various systems.

Best. Handheld. EVER!
 
Don't forget the quite good Atari 8-Bit Emulator (River Raid still rules).

Does anybody know if the Gameboy (Color) Emulator is still in dev ? (Sometimes I wonder if Gameboy games are actually played by anyone except me on the GP32...)
 
ThomasS posted on Mar 17 2004 at 12:38 PM said:
Does anybody know if the Gameboy (Color) Emulator is still in dev ? (Sometimes I wonder if Gameboy games are actually played by anyone except me on the GP32...)
indeed, i love playing super mario land (like in good 'ol times), kirby stuff and dragon warrior monstars 2 ;)
 
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DaveC posted on Mar 17 2004 at 08:01 AM said:
I have noticed that none of the emus have been updated for a long time. I understand many of the tougher ones like SNES are going to be awile. I am really surprised though that the simpler ones like the Atari 2600, ColecoVision, Vectrex, Lynx etc are in such a bad way. Many of those shouldn't even be called emulators yet as they are so unfinished. It seems weird that so many were started and then abandoned just as fast. Does anyone know if/when they will be updated? Are any of those being worked on?

Thanks.
What is wrong with the ColecoVision emulator? Many of the emulators have source code released, so why don't you start working on them yourself instead of demanding it from others?
 
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This is probably useless (well maybe useful). There's a SNES mario hack called "Reality Mario" and the first level is a picture perfect version of the first level of Super Mario Land. I don't know why, but I just love playing that level over and over again...

Go to zophar.net to get it (and others).

FGB32 is the best I've used. Mario Tennis and NBA Jam work well (colour). Also Tetris and Gargoyles Quest are good.
 
I still can't get Fgb to work, shame really as all of Rlyeh's other emus work with perfection for me (two games in the fifty I've teste haven't run under Fgen, now THATS compatibility!)
 
Vimacs posted on Mar 17 2004 at 09:39 AM said:
DaveC posted on Mar 17 2004 at 07:01 AM said:
I am really surprised though that the simpler ones like the Atari 2600, ColecoVision, Vectrex, Lynx etc are in such a bad way.  Many of those shouldn't even be called emulators yet as they are so unfinished.
For colecovision try fcol its a nearly a perfekt emulator
Well perfect except that it runs twice as fast as it should on my unit. It is like keystone cops, all sped up. The other one is kind of slow.
 
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pip posted on Mar 17 2004 at 01:23 PM said:
DaveC posted on Mar 17 2004 at 08:01 AM said:
I have noticed that none of the emus have been updated for a long time. I understand many of the tougher ones like SNES are going to be awile. I am really surprised though that the simpler ones like the Atari 2600, ColecoVision, Vectrex, Lynx etc are in such a bad way. Many of those shouldn't even be called emulators yet as they are so unfinished. It seems weird that so many were started and then abandoned just as fast. Does anyone know if/when they will be updated? Are any of those being worked on?

Thanks.
What is wrong with the ColecoVision emulator? Many of the emulators have source code released, so why don't you start working on them yourself instead of demanding it from others?
Maybe you should try *reading* the post that you are replying before you are going to be a total asshole and flame the post. I don't program that is why I dont work on them. Also didn't read anywhere where it said "finish the damn emus! I want em and I want em NOW!" That is a "demand". I had a QUESTION like if any are still being worked on.

Jeezus... :angry:
 
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A lot of members will get defensive on behalf of the authors as we came close to losing a few of them...;)

Fgb32 works fine for me, what is the problem? Roms not loading etc..

on FCol, I am not sure (Iam judging from the rest of the F* series) that there should be a frame limit option in the video menu which will slow it down...
 
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