Translating Asr


Blaine0002

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Joined
Oct 12, 2003
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Hey guys im going to start translating AsR and making a guide for it and posting it here, it wont be a patch it will just be a large text file... :) lol anybody want to help me?
 
I cant read at all korean but after you relaesed an english file I can translate in French...
btw : GOOD LUCK
Make it as good as possible
see you :lol:
 
Yeah and do Mill whilst yer attit!



:lol: JK :lol:




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but it would be nice
 
Love to help, but can't actually read Korean. Great idea though, would love to play this game.
 
That would be really great! I generally encourage that, but as I am of more realistic nature, I also hope you don`t just give up on that project....
 
Okay, im going to start this once i get some free time and ill post my progress every day, im trying to learn korean in the mean time.
so i got a french and german helpers. kool

i also cant promise that these translations wont be 100% accurate.
 
Blaine0002 posted on Feb 15 2004 at 03:13 AM said:
Okay, im going to start this once i get some free time and ill post my progress every day, im trying to learn korean in the mean time.
so i got a french and german helpers. kool

i also cant promise that these translations wont be 100% accurate.
1. get a dictionary
2. go to altavista babelfish :)

again my question: how r u able to see korean in a hex editor?
 
Last edited by a moderator:
who said im using a hex editor?? i just rent into my regional options and activated korean for my computer...
 
you can atleast get a rough understanding of whats being said with babelfish but you;ll need to be a good writer to make craft it into decent dialog.
 
Thanks for the work.. but i wont buy the game.. if i can only play it with some papers and a translation in the other hand... :(
someone should make a patch (after the translation)
btw: if someone says he make a patch out of it, then i would also help with a german translation.
bye

what about the europeen launch... is it still coming in spain.. i think they will release a english version..
 
How does someone go about making a patch for a game? is it essentially a piece of coding that can modify the settings of the original game?
 
More or less, yes. There are several free Patch Engines out there that essentially do the work for you - you have the original file and the changed file, and the patch engine compares the two (like DOS file compare), creating an executable that can modify the original file.
 
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