GP32 Final Fantasy Tactics Remake for GP32 isn't dead


Azure posted on Mar 27 2004 at 11:56 PM said:
Hey akuma, which version did you play first?
I played FFT first of course, it came out many years before, and I never really like it, I played it again recently and still didnt like it (I own it, just because its a square game). I do enjoy FFTA however, everything FFT did wrong, FFTA does just right (except the obvious lack of map rotation) but its a GBA game so what do you expect.

I am a huge fan of tactics games, they tie as my favorite games styles with RPGs. I have played _many_, my favorites being Vandal Hearts and FFTA.

The only one that was worse than FFT, was Eternal Eyes, and only then because of the control scheme in Eternal Eyes which made it unplayable (to me).

Some of the main reasons I dont like FFT are:
When a character dies, all of your hard work and time put in are gone in three turns if you dont win or revive them (you can absorb the crystal to get about %1 of that effort back) (this here is the main reason I wont play it).
EACH Item, individually has to be learned as a skill, along with this, the entire skill / item / equipment system is kinda blah when compared to damn near any other tactics game.
The religous undertones in the story made me want to hurl.
And the combat system in general (like how magic takes multiple turns to take effect, and how getting behind the enemy doesnt really do anything different then infront, nothing noticeable unlike FFTA and most other tactics games)

Many other reasons that I cant remember because its been about a year since I played it, its in storage somewhere.

But as with everything, this is my views, you could like the fact that you lose hours of work and effort if a character dies, you might like the tiny bit of realism that reflects. You might like the bland combat system that doesnt offer too much stategy (like FFTA does) with character positions and facing directions dramatically effecting combat etc... You might like waiting multiple turns for your magic to take effect, etc... But I do not.
 
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Hmm... FFT had too much... well i cannot say bugs, but poorly added gameplay elements.
FFT was basically a standard tactics game. I have played Shiningforce and such alot before it *same thing really* and FFT didn't seem to pull it off right.
 
ThndrShk2k posted on Mar 28 2004 at 12:18 AM said:
Hmm... FFT had too much... well i cannot say bugs, but poorly added gameplay elements.
FFT was basically a standard tactics game. I have played Shiningforce and such alot before it *same thing really* and FFT didn't seem to pull it off right.
I agree.

And I think so does squaresoft. Thus the reason that all of those bad elements that existed in FFT were addressed and fixed in FFTA. Although FFTA does have its minor annoyances (what game doesnt) its nothing really notable.
 
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The whole your character turning into a crystal, in my opinion, is one of the best features in the game. It really adds to the difficulty, so going into every battly you'll have to consider the different abilities you gave your characters to imagine what you'll do if one of your characters dies. With the crystals, every battle is important, so you can't just send in all your characters, full-out, and no worry about death. It also makes you consider your strategy a lot more than if when you die, your character won't turn into a crystal in 3 turns. (If your character crystalizes, reset the game and start the battle over, and rethink your strategy in the battle as it was abysmal because one of your characters crystalized)

The multiple turns for the magic and charge abilities, is also great in my opinion. This way, you can't just go into battle and cast the best summon anytime just because you have enouch mana. It really adds to the difficulty, which I like. If there was no charge time, then some spells that have different levels (Fire, Fire2, etc.) would be really useless because almost all the time you would use the best spell because it takes the same amount of time to cast as the other spell.

As for your facing in different directions, it's not completly useless. The amount of damage/accuracy of damge done to you is affected by the direction in which you face. Getting behind an enemy greatly increases your chance of hitting him or her, compared to standing in front of them.

What do you mean by:
the entire skill / item / equipment system is kinda blah when compared to damn near any other tactics game.

If you could use all the items from the start, what would be the point of a chemist? I actually think that the addition of a chemist was a good idea and that making the player learn the abilities for the different items is also good, because they would have to work hard to gain enough JP to use the good items instead of just buying them in a shop.
 
As for your facing in different directions, it's not completly useless. The amount of damage/accuracy of damge done to you is affected by the direction in which you face. Getting behind an enemy greatly increases your chance of hitting him or her, compared to standing in front of them.

Doesnt effect it very much, I played the entire first chapter and NEVER MISSED ONCE (well realistically, maybe there was a rare time here or there that I didnt see), and that was from almost always attacking from front (since it shows no real % difference from the sides or behind). It wasnt until the 2nd chapter that I realized you CAN miss!

In FFTA you will miss 40%-%50 of the time attacking from the front. %30 from the sides, and about %10-20 from behind. In FFTA you can rarely (unless you have special equipment) hit an attack from the front.


(if the crystals gave you more than they do, making it not a total loss, then it would be "bearable")

And about the chemist, you need to have more imagination. There are hundreds of skills and abilities that you can give to a chemist besides the simple ability to use each and every item individually.

Honestly though, its the crystal thing that makes me hate FFT. I can live with all of the other things I dislike. But that crystal thing is a bit too much. In FFTA they found a happy medium. Only if you fight and die in unruled lands will death be permanent. A perfect comprimise that still allows for that strategic element.

And the "rule" system in FFTA, now THAT adds stratigic elements to the game, especially towards the end of the game with the L5-6 rules. Nasty business that.

As your post and mine prove, different people have different opinions, although squaresoft in FFTA removed all of the things I hated about FFT, so thats a clear indication of their opinion. One mans trash is another mans treasure I guess.
 
FFTA is a childish no story line wanna be of the PSX version.the PSX version had a better story line more classes.And a better battle system.And it was at least a little challenging unlike FFtA where me and my freind actually completed the game at lvl 17!!! Thats incredibly crappy.FFTA could never ever measure up to the game the FFT was and still is.Im with azure on this.FFT has one of the best stories ever.I'v played fighting game with better story then FFTA.And every sindle magic affect in FFTA was retarded accept giga and a few others.By all means it was a fun game.Just is nothin compared to the original.A good story can turn a bad game around.In my opinion any wayz.
 
well, how bout we get the psx one because if you want ffta , theres and emu comin out soon that could problo;y play it and there isnt a good psx emu out yet

~Octavious
 
so is it gonna be a remade 2d version of the PSx one or a remake of the GBA one?

cause if its just the GBA one, when the GBA emu comes out it would be pretty useless <_<
 
FFT for ps1 = best game ever.
If you port this to the gp32, than the gp32 will become the greatest console ever! That would be so awesome to play my favorite game on the gba. Anyone who didn't enjoy fft hasn't played much I bet, because the story is great, the gameplay is great, and it's all just a wonderful experience (I wish the music had been a bit more memorable though).
 
mattmagoo posted on Mar 30 2004 at 07:38 PM said:
has anyone heard anything more from the maker yet, dunno if hes still making it, this thread was started 5 months ago
No clue...actually, I don't recall generalnmx posting here anytime in the last month or so...
 
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I used to talk to him a lot.. I'll see if I can get ahold of him to see what's up
 
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