Duke3d


PSyMastR posted on Dec 4 2005 at 08:40 PM said:
Did you install the SDL libs?

It doesn't need to be in the root directory, just all in the same folder.
Installing SDL libs is currently not necessary for any apps other than those from NK. For all other apps they either use the SDL libs already installed on the gp2x, or they include the libs in the exe (which is the method duke uses).

Alpha eX posted on Dec 4 2005 at 10:01 PM said:
I have no idea how to get this working, how do i need to set out the folders?
See above. Nothing to set out, just create a folder and chuck the files in it.
 
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greven posted on Dec 4 2005 at 08:50 PM said:
well, mine works, so i did a .rar with all the files (shareware version).
There are problems with enemies floating in air, but at least it works

http://arachneon.free.fr/duke2x.rar

Thanks greven, that worked for me. After messing around with files, it seems that my copy of the 'DUKE3D.GRP' file was causing the problems. I've tried a few different combinations, but i can't seem to get rid of the floating enemies. Damn shame, because this looks like a good port of a great game. Nice work Woogal! :)
 
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To get rid of floating enemies you have to use .con files from the atomic edition, but at the moment there's a problem where doing that will stop you jumping.
 
I have atomic edition 1.4.

The intro screen comes up ok , i can hear the sound fx but it crashes back to the gph menu after a loading screen appears. Any ideas?
 
This is all great, mine works no problems at all...
Get around the whole 'A/B' confusion by just pressing the stick down. And Duke sounds like some sort of alien squirrel king. Anyone have any ideas how to crouch/duck? :ph34r:
 
I tested Duke Nukem 3D and everything ok. I have 3 version of Atomic Edition but don't function everything. After loading go to GP2X menù.
 
craigix posted on Dec 5 2005 at 08:32 AM said:
Using atomic I have it working perfectly.

Oh and the volume button makes a good crouch button.
no it doesn't. Try crouching and moving at the same time...
 
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So, did we figure out precisely what causes UP to not work, even though everything else does?

This could drive me to drink.
 
i have triedgrevens rar, multiple different grp files swapping con files tweaking cfgs and nothing will get this game to play on my gp2x
 
The game runs for me apart from two things I will mention during this post.

All I have is a folder called duke3d and all the required files are inside.

DEFS.CON
GAME.CON
USER.CON
duke3d.grp
duke3d.gpe
duke3d.cfg

The config file is the one I was using in GP32 duke3d. I went into the options screen change the button setup quit the game and it saved the assignments I made.

Duke sounds fine to me, no chipmunks here. :rolleyes:

The only two problems I got, one Woogal has already mentioned is that you can't jump yet, so you get stuck. This is using the Atomic version.

The other is that I would like the start button to bring up the ingame menu so that I can quit the game without having to turn it off. :)

I've uploaded my config file in the hope that it might help you guys get going.

Download cfg file.

I hope it helps.

Button set up.

Stick Move
Stick Button Toggle run on/off
Volume Up & Down Toggle current weapon
A Shoot
B Jump (not working yet)
X Duck
Y Undefined (my preference)
L Strafe left
R Strafe right
Select button Open/Use
Start button-not used, I would like to be able to bring up the ingame menu using this one.
 
ya, i realized that jump glitch, when i went to get the shotgun on the first level right inside the movie theater.
 
first of all.... you can jump ... yust use the Con-files which come with your Duke3D version. If you mix the Atomic 1.4 Cons with 1.3d you will get the "jump-bug".

to eliminate the chipmunk-voice use a sampling rate of 16000hz ... if you have a config-file with 11000hz or 22000hz you'll get the helium-powered chipmunk-duke.

tested versions_

shareware:
1.0 => doesn't work
1.1 => doesn't work
1.3d => flying enemies are spazzing around when dying ... flying enemies don't come to ground

full:
1.3d => like shareware 1.3d
1.4 => most perfect .... (woogals version)
1.5 => plays intro-animation ... then goes to gp2x menue
1.7d => doesn't work

i would recommend, that you use one volume-button for weapon-toggle and one for item-toggle and start for item-use

how can i use the Stick-button? kpdent doesn't work...
 
NeoStuey posted on Dec 6 2005 at 12:58 PM said:
The other is that I would like the start button to bring up the ingame menu so that I can quit the game without having to turn it off. :)
The menu is accessed by pressing start+select together.

god_at_hell: remind me to talk to you about those versions next time I'm on irc. I'm not too bothered about getting 1.0 or 1.1 working, and I think I know how to fix the little problems with 1.3d, but I'd really like to try and support all atomic versions (didn't realise there was that much of a difference between 1.4 and 1.5). What's 1.7d? - didn't even know there was anything higher than 1.5 released (I'm sure the code only ever refers to 1.5 or below).
 
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woogal posted on Dec 6 2005 at 11:50 PM said:
NeoStuey posted on Dec 6 2005 at 12:58 PM said:
The other is that I would like the start button to bring up the ingame menu so that I can quit the game without having to turn it off. :)
The menu is accessed by pressing start+select together.

:wacko: It was in the readme all along, I feel so foolish! :wacko:

Sorry, Woogal. :)
 
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greven posted on Dec 4 2005 at 04:50 PM said:
well, mine works, so i did a .rar with all the files (shareware version).
There are problems with enemies floating in air, but at least it works
http://arachneon.free.fr/duke2x.rar

This version worked for me right away. Thanks Greven. Unfortunately my 1.4 Atomic doesnt work at all.. shame. But in any case, thanks Woogal for the awesome work.
 
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god_at_hell posted on Dec 6 2005 at 09:15 PM said:
shareware:
1.0 => doesn't work
1.1 => doesn't work
1.3d => flying enemies are spazzing around when dying ... flying enemies don't come to ground

full:
1.3d => like shareware 1.3d
1.4 => most perfect .... (woogals version)
1.5 => plays intro-animation ... then goes to gp2x menue
1.7d => doesn't work

Thanks for this, it's very useful. My copy seems to be 1.3d from your description so I shall have to somehow (cough) acquire version 1.4.
 
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WhizzBang posted on Dec 7 2005 at 06:59 PM said:
god_at_hell posted on Dec 6 2005 at 09:15 PM said:
shareware:
1.0 => doesn't work
1.1 => doesn't work
1.3d => flying enemies are spazzing around when dying ... flying enemies don't come to ground

full:
1.3d => like shareware 1.3d
1.4 => most perfect .... (woogals version)
1.5 => plays intro-animation ... then goes to gp2x menue
1.7d => doesn't work

Thanks for this, it's very useful. My copy seems to be 1.3d from your description so I shall have to somehow (cough) acquire version 1.4.
when "aquired", can you transmit the location via pm? :D (Ive also got 1.3D, but its real legit copy from way back when)
 
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