Open Ttd For Gp2x


I think we'd need a bit of a modal interface (to save screen space).

And we need to ditch the window-oriented nature of TTD, because that's pretty much useless without a mouse...
 
OrR posted on Dec 1 2005 at 12:47 PM said:
Then you wouldn't be able to reach every other pixel...

true...
unless you alternated between moving the pointer 1 pixel, then scrolling the viewport one pixel.

or something. i admit it doesn't sound fantastic :rolleyes:

who needs alternate pixels anyway? :p
 
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RiX0R posted on Dec 1 2005 at 12:49 PM said:
And we need to ditch the window-oriented nature of TTD, because that's pretty much useless without a mouse...
hmmm yeah.. but you'd have to pretty much rewrite the whole game to do that, surely :(
 
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Personally I think the buttons waste screen space and should be hidden until you press a button to show them.

Not having a GP2X (yet ;)) I cant properly comment on the whole 4 screen corners thing but i wonder if it might be better just to have one screen and confine all windows to that screen..presuming theyre all small enough to fit that is.

Anyway.. I cant wait to get a GP2X and try this out, I'm a bit TT fan :D
 
NoBrain2k posted on Dec 1 2005 at 06:03 PM said:
Not having a GP2X (yet ;)) I cant properly comment on the whole 4 screen corners thing but i wonder if it might be better just to have one screen and confine all windows to that screen..presuming theyre all small enough to fit that is.
Well, they aren't. It could probably be changed but it would take some time to go through the code and change all of them I guess. Might be worth the effort, though, because the PPC and Zodiac ports can benefit from it, too.
 
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A really ugly way of doing it might be to have a scaled screen, but a small portion of it displaying at full resolution. Like the magnifier tool in Windows (loathe though I be to use it as an example).

Result would be most stuff on screen at one (except that bit that was *just* outside the magnifier's "lens"), but still being able to read unreadable text/select cars /whatever.

Dunno whether the scaler would be able to cope with that very well though; I don't really know the ins and outs of it...
 
Just found out about this thread. Great suggestions! I forgot to compile OpenTTD with the compilers optimizations. Next release should be faster.
 
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