you mean 66mh dont you?finty101 posted on Jul 7 2004 at 06:12 PM said:Remember that this is still clocked to 166Mhz, so the games should run better when over clocking is enabled.
buy a lottery ticket if you win send him some doshKoRnfReak posted on Jul 7 2004 at 04:21 PM said:Is there a way to support enf65 ? I cant code and cant donate money. Thats difficult ^^
WHAT? I don't think you understand. 32 Megabyte ROMs are too big for 4 Megabytes of RAMfinty101 posted on Jul 7 2004 at 05:13 PM said:32 MEGA BYTE will be supported.
crazeeplaya posted on Jul 7 2004 at 04:51 PM said:WHAT? I don't think you understand. 32 Megabyte ROMs are too big for 4 Megabytes of RAMfinty101 posted on Jul 7 2004 at 05:13 PM said:32 MEGA BYTE will be supported.
There is in theory no romsize limitation, for the moment it only support 4 mb roms, but it is possible (and planned) to support up to 32 mb roms. Nevertheless there will be small loadings during play.
I just have to write a small page handler to create virtual memor
I know its like going around in fucking circles.LHC posted on Jul 7 2004 at 04:54 PM said:Does anybody read anything ever?
finty101 posted on Jul 7 2004 at 04:54 PM said:There is in theory no romsize limitation, for the moment it only support 4 mb roms, but it is possible (and planned) to support up to 32 mb roms. Nevertheless there will be small loadings during play.
I just have to write a small page handler to create virtual memor
enf65 meant of course Megabits, 32M (megabits) are 4MB(megabytes)
but he didn't....i made the whole thing up.There is in theory romsize limitation, and it will it only support 4 mb roms, but it is not possible (and not planned,as it's not possible) to support up to 32 mb roms.so there...
FFS! AAAAHHHHHHHHHHH! I NEED A BREAK FROM THIS SHIT!Wolfsclaw posted on Jul 7 2004 at 05:20 PM said:you gp32x guys... are sometimes a bit stupid :huh:
enf65 meant of course Megabits, 32M (megabits) are 4MB(megabytes)