Gigas-engine 0.7.0


Tobriand posted on May 17 2004 at 07:17 PM said:
Nice idea :). Gigas looks to be utterly amazing once its done. Its pretty darn good already :)
Yup summit to really look foward to. An a chance for non-coders like moi. :p
 
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almost have my diablo style game ( diablo in game play only , new story ) and wrote 3 pages of story notes, not story, just notes today in school
cant wait to playt around with this

~Octavious
 
Likewise, at least in terms of anticipation.

Just a thought - any chance you could add per-map tilesheets if they aren't there already? Or are they, and I just haven't looked carefully enough yet lol?
 
per map tile sheets are supported, its in the CONFIG setting you pick the tilesheet you want to use for the map.
 
Pirotic posted on May 18 2004 at 11:26 AM said:
per map tile sheets are supported, its in the CONFIG setting you pick the tilesheet you want to use for the map.
You planning to enter it in the competition for June(Sorry if this has been asked already)?
 
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which compo is that? i heard about a "most improved entry" thing but i never actually found the comp for it.

i may enter it (if i can find it) as i really need a new GP32. lol
 
This is all I could find about it myself I dont think there is a website (someone prove me wrong):

Easy! From now on until June 10th 2004 (exactly one month) all you guys who entered a GBAX competition (not just 2004 one, any of the previous ones are also okay) have time to IMPROVE a your entry!
The most improved entry wins the brand new GP32 BLU!
 
heh, cool - i'll have to ask craig if that includes the old "15 day" comps
 
Pirotic could you add support to display pictures in cutscenes, and support to fade in between pictures, so that you can see something being acted out in pictures.

and could you add some sort of game menu screen eventually.
 
images in cutscenes is already done, it loads the image off the SMC when needed so you can have as many as you want - and you can select a transition such as slide in, fade in, and the duration it should appear for etc.

game menu screen? the game already has a menu screen - its just pretty empty at the moment as most of the features dont work (Equip etc)
 
erm..

cutscenes trigger a sequence of events, this can be moving the entitys around or making the entitys perform certain actions.

but i suspect your just talking about the image aspect of it?

basically you say "on frame 23 show image 1" and it'll load image1.raw off the SMC and display it until they press A (or a set duration has passed etc)

however, the image file support transparencies - so yup, it can be half the screen etc. just bare in mind the whole game and cutscene will pause while that image is displayed until the A button is pressed to dismiss it.

you can also use it for animated (cgi) cutscenes, as each cutscene has 40 frames per second to work with (and unlimited duration), you just set it so each picture lasts for "1 frame" otherwise they'll be their pressing the A button all day, lol
 
lol, the cutscenes need to run at 40fps as thats how fast the in-game action moves - with stuff like FMV cutscenes you chould just show a new 'image' every 4 frames, for a duration of 4 frames, to make an 10 frame per second animation.

each frame graphic is around 75kb before compression so you wouldn't want to use to much FMV unless they have a chunky SMC, once compression (and the .gig compressed game foramt) is coded hopefully everything will be ALOT smaller, a whole game should be about 3mb when in compressed format which would make it nice.

done a fair amount of work on gigas again today, going to re-write the editing guide into HTML format, so i can show images/step-by-step guides for it all.

Also im redoing the website from scratch, to allow people to submit maps, graphics, games and so forth.

everything should be done (and new version released) by the 10th of June at the latest.
 
game menu screen? the game already has a menu screen - its just pretty empty at the moment as most of the features dont work (Equip etc)

Oh sorry! I meant a menu screen before the game starts (with start new game, load sved game, and options, and a big game tiltle graphic in the background)...
 
oh, oops!

uhuh, the game menu screen will be incorporated once savegames are done :) with custom logo graphic etc.
 
is there a way to reverse the controls or something similar (odd request)

coz if so we could have it so that when you hit down you go diagonally down and right, thus creating an psuedo isometric game
 
um, u can't reverse the controls im afraid :p making an isometric game is easier with an isometric engine anyway ;)
 
you should have a prog to select a bunch of images, then translate to a .something that we can go in gigas and have play fsgsfgfdg.something
and we have 40 frames a second for video right?

~Octavious
 
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