Zip Playstation Isos To Save Space?


Yes, but who knows. Some games may do well without the movies if they're not central to the story, say the Tony Hawk games. They had lots of movies just shown at the endings.

To be exact I think the Final Fantasy games can't be really stripped out of their movies because some gameplay actually takes place during the movies. In FF8 there's even a time when you might die during a movie (in the desert prison part).
 
javaJake said:
Question: why does removing the movies and other big files from PSX games do any good? Doesn't that kinda kill half the story in games like Final Fantasy?
In some games the cut scenes are important. In others, not so much. You have the option to remove pre-rendered video from games where it doesn't much matter to save space, but it's certainly not required.
 
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Snu said:
320*240*16 = 1228800 (how many bits needed per frame)
1228800*30/8 = 4608000 (how many bytes per second)
4608000/1024/1024 = 4.39 megabytes/second
650/4.39/60 = 2.47 minutes for a 650mb cd

Of course, the PSX used a 2X CD-ROM mechanism, so it would only be capable of reading 300kb/s, so you don't have anywhere near the bandwidth for such video.

There was no reason to use uncompressed video on the PlayStation anyways, since it has hardware specifically for video decompression.

--Zero
 
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Curious thing to notice though, is that the hardware (the MDEC) didn't decompress MOVIES, but PICTURES. Unlikely most of the video encoding methods, which encode portions of the movie at a time (they record a "key" frame as it should be, and some X frames later as a delta of the previous one), the PS1 videos were just compressed images in succession, pretty much in a MJPEG-esque format.
 
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