Is it possible to considerate texture, movie and audio compressing to save space in PSX games?
I can't believe those games are so big...
The movies and audio are already compressed, and the games are big exactly because of the cool video and audio
As stated, psx4all supports .Z (PocketISO) files and will support PSP eboot-converted images as well. Personally I'd trust more in the eboot format because .Z support is a bit unstable, and there are numerous utilities to convert games to the PSP eboot format out there.
Oh, and an observation in the eoobt merit. Ones from the PSP scene may know you need a base.pbp file (or equivalent) to get some stuff to construct the eboot file. We will have no use for the part gotten from those copyright-protected files, so you can just use a dummy (ie: any) file as a base.pbp. In any case we should also release a version of popstation (the converter) that just packs the image in there without using the base.pbp stuff.
edit: also there are numerous tutorials on removing movies and music from PS1 games to get them smaller, as my friend Google can tell you. However, a good deal of games simply refuse to work when you remove certain stuff, and/or depending on how you do it. To be exact what you should do with these games is swap the huge video and audio files in the CD image (if they are in a standard format) for smaller, dummy files (usually provided in the tutorials), but KEEP THE FILES IN THE SAME OFFSET inside the CD image. In practice that will mean that the image file itself won't be any smaller, but as it will be mostly filled with zeros it will compress much, MUCH better later.