Yam7q


Goity

VIP Sleaze
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Jun 22, 2004
Messages
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Isle of Ewe
Well, I'm experimenting with Mode7 again, but I've encountered a problem. Is it possible to get a fence or something to spin in angles along the plane, so that theoretically you could get it to disappear when it got to 180 degrees, and thing like that. The only way to angleise it I can find is where it spins around.
 
Wish I could. I don't know how to do that actually, if the standard angle-function doesn't do it.
 
Quiest posted on Mar 30 2006 at 12:49 PM said:
Can`t help you either, never used mode7... it mostly sucks on the GPs /methinks
it aint bad on GP2x, I'm getting 17-20fps.
 
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Yeah, the Nazca-games work quite well and many of them has Mode7. I have only tried them on GP32 but I guess they work even better on GP2X. I used Mode7 for a background-effect in "Istappen" as well, which worked fine.
 
Goity posted on Apr 1 2006 at 01:42 AM said:
Quiest posted on Mar 30 2006 at 12:49 PM said:
Can`t help you either, never used mode7... it mostly sucks on the GPs /methinks
it aint bad on GP2x, I'm getting 17-20fps.

17-20 fps without any gameplay (cars, enemies, trees, whatever)

And I really don`t like the Nazca games, I don`t see what`s so great about em.
 
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to answer the original question: of there's no way of accomplishing it with some angle, why not just scale the width of the bitmap? it's the same effect.
only if you want to do smooth rotation, you'll have to it according to a sinus valua of the angle :)
 
Quiest posted on Apr 2 2006 at 01:01 PM said:
Goity posted on Apr 1 2006 at 01:42 AM said:
Quiest posted on Mar 30 2006 at 12:49 PM said:
Can`t help you either, never used mode7... it mostly sucks on the GPs /methinks
it aint bad on GP2x, I'm getting 17-20fps.

17-20 fps without any gameplay (cars, enemies, trees, whatever)

And I really don`t like the Nazca games, I don`t see what`s so great about em.
This is with a car, 60 trees, collision layers, bgs etc. etc.
 
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Racemaniac posted on Apr 3 2006 at 02:05 PM said:
to answer the original question: of there's no way of accomplishing it with some angle, why not just scale the width of the bitmap? it's the same effect.
only if you want to do smooth rotation, you'll have to it according to a sinus valua of the angle :)
So how would I do this? The code at the moment is


PROCESS gate(X,Y);

BEGIN
CTYPE=C_M7; //Makes it control in Mode7
GRAPH=4;
size=800;
z=-1;
LOOP
If(blah.angle<179000)
size_x=blah.angle/1000;
End
If(blah.angle>180000)
size_x=360-(blah.angle/1000);
End
FRAME;
END
END


But it looks weirded out.

Blah being the id of the car.
 
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