skeezix
Internal Development
You can get it here:
http://www.codejedi.com/xcade/binaries/gpxcade003.zip
The website itself is not yet updated due to ISP issues continuing into this week :/ But the download is there
Changes:
CHG: Toggle frame-message (FPS) with left shoulder
FIX: Fixed Pengo colours
NEW: Black background around border (instead of letterbox
CHG: Shifted Pacman (and friends) up 8 more pixels; cut off a little of the
maze wall, but make playfield (inside bottom wall) visible
CHG: Moon Cresta will try mooncrst.pdb, but now also mooncres.pdb
NEW: Added support for RipOff! and Star Castle (yum, cinematronics vectors!)
CHG: Palette fixed on return to game selector
NEW: Added more-or-less support for Tail Gunner
CHG: In game selector, A or B will start game (was just A)
NEW: Better handling for Pacman (4 way sticks on an 8-way controller
CHG: In Free Launcher, now show up as "XCade" instead of xcade.gxb
Enjoy!
Website here (not updated):
http://www.codejedi.com/shadowplan/gp32.html
jeff
http://www.codejedi.com/xcade/binaries/gpxcade003.zip
The website itself is not yet updated due to ISP issues continuing into this week :/ But the download is there
Changes:
CHG: Toggle frame-message (FPS) with left shoulder
FIX: Fixed Pengo colours
NEW: Black background around border (instead of letterbox
CHG: Shifted Pacman (and friends) up 8 more pixels; cut off a little of the
maze wall, but make playfield (inside bottom wall) visible
CHG: Moon Cresta will try mooncrst.pdb, but now also mooncres.pdb
NEW: Added support for RipOff! and Star Castle (yum, cinematronics vectors!)
CHG: Palette fixed on return to game selector
NEW: Added more-or-less support for Tail Gunner
CHG: In game selector, A or B will start game (was just A)
NEW: Better handling for Pacman (4 way sticks on an 8-way controller
CHG: In Free Launcher, now show up as "XCade" instead of xcade.gxb
Enjoy!
Website here (not updated):
http://www.codejedi.com/shadowplan/gp32.html
jeff