Cool! Thanks mcobit for making the video. Would it be alright if I posted this on wordwarvi.sf.net, and on my blog?
Also, how was the porting? What sorts of changes did you have to make? Were you able to get the Pandora's directional control pads (whatever they're called) to work with the joystick code, or, does it just work with the keyboard (I guess the pandora has a usb port, so I guess you can plug an xbox 360 controller in, but that kind of defeats the portability of the machine.)
Anyway, if you want to send me your changes when you feel they're ready, I will try to integrate them into the code on sourceforge. What is the development environment like for pandora? I guess it's just setting up a cross compiler, eh?
Now I *have* to get a Pandora.
Torpor: Well, porting word war vi is an excellent start, 'cause now I have to get a pandora, and I probably can't resist trying to program something for it if I have it in my hot little hands, though, games take a long time, and I can't consider myself to really be a game programmer, that's more of a hobby for me, and right now I have a lot of other projects chewing up my free time.
But, I do have one other game which (now that word war vi is already ported) should be a snap to port. It's well, more of a novelty than an actual game, and it is not of the calibre of Word War vi. Also, it really needs "analog" joystick support, as, though it's playable with keyboard, it's just not the same.
It's an audio-only game in which you play the Wumpus, a blind, cave dwelling creature who located his prey, Wumpus hunters, by sound alone and then eats them: It's here: http://bethewumpus.sf.net
-- steve
Also, how was the porting? What sorts of changes did you have to make? Were you able to get the Pandora's directional control pads (whatever they're called) to work with the joystick code, or, does it just work with the keyboard (I guess the pandora has a usb port, so I guess you can plug an xbox 360 controller in, but that kind of defeats the portability of the machine.)
Anyway, if you want to send me your changes when you feel they're ready, I will try to integrate them into the code on sourceforge. What is the development environment like for pandora? I guess it's just setting up a cross compiler, eh?
Now I *have* to get a Pandora.
Torpor: Well, porting word war vi is an excellent start, 'cause now I have to get a pandora, and I probably can't resist trying to program something for it if I have it in my hot little hands, though, games take a long time, and I can't consider myself to really be a game programmer, that's more of a hobby for me, and right now I have a lot of other projects chewing up my free time.
But, I do have one other game which (now that word war vi is already ported) should be a snap to port. It's well, more of a novelty than an actual game, and it is not of the calibre of Word War vi. Also, it really needs "analog" joystick support, as, though it's playable with keyboard, it's just not the same.
It's an audio-only game in which you play the Wumpus, a blind, cave dwelling creature who located his prey, Wumpus hunters, by sound alone and then eats them: It's here: http://bethewumpus.sf.net
-- steve