So, it's been a while(1) since I released the buggy 06 version..
Now, prepare for even more bugs, as I proudly announce 07_alpha1...
The reason it's alpha 1 and not beta, is that content-wise, nothing has really happened, except for the last brick-types finally getting their graphics on
But I don't know how much work is required to make it into a really polished experience, I guess a lot of level-sorting, and creating new original levels.
Enough about that..
This release brings two major improvements, among lots of smaller fixes and tweaks:
Pack support (Meaning, that YOU can create a whole "game" for the game.. You can create a set of levels, each level can have it's own graphics and audio, with seperate music tracks and all, if there's a part of a "pack" that you don't want to create, just leave the files out of it, and the game will look for the files in the default "wizznic" pack. Right now, docs are missing on the subject, so if you can't wait (a few months maybe?), have a look at the packs that are allready made))
Oh, and btw, the "Arcade" mode is on by default, which means any time you select "New Game", gets game over, or exits the game, progress is reset. If you don't like this, select "Career" in options menu.
So, I'd be very grateful if you could test this for me, and please report bugs back; however; I'm kind of picky, if you can't replicate a bug, I can't fix it, so please try as hard as you can, to find out exactly how to make the bug happen again
Here's the download link for the Wiz-Version:
http://drop.io/wmufa5b
Here's the download link for the source / Linux Version (windows users can compile this aswell, but they need to figure out how to get SDL installed first):
http://drop.io/yxl2vy3
Here's the changelog:
Now, prepare for even more bugs, as I proudly announce 07_alpha1...
The reason it's alpha 1 and not beta, is that content-wise, nothing has really happened, except for the last brick-types finally getting their graphics on
But I don't know how much work is required to make it into a really polished experience, I guess a lot of level-sorting, and creating new original levels.
Enough about that..
This release brings two major improvements, among lots of smaller fixes and tweaks:
Pack support (Meaning, that YOU can create a whole "game" for the game.. You can create a set of levels, each level can have it's own graphics and audio, with seperate music tracks and all, if there's a part of a "pack" that you don't want to create, just leave the files out of it, and the game will look for the files in the default "wizznic" pack. Right now, docs are missing on the subject, so if you can't wait (a few months maybe?), have a look at the packs that are allready made))
Oh, and btw, the "Arcade" mode is on by default, which means any time you select "New Game", gets game over, or exits the game, progress is reset. If you don't like this, select "Career" in options menu.
So, I'd be very grateful if you could test this for me, and please report bugs back; however; I'm kind of picky, if you can't replicate a bug, I can't fix it, so please try as hard as you can, to find out exactly how to make the bug happen again
Here's the download link for the Wiz-Version:
http://drop.io/wmufa5b
Here's the download link for the source / Linux Version (windows users can compile this aswell, but they need to figure out how to get SDL installed first):
http://drop.io/yxl2vy3
Here's the changelog:
Code:
0.7:
Select a directory with music to play instead of the ones in the levels (which are none currently). Press Shoulder Left/Right to change song.
- This works best with .ogg files (which I can play and still keep 50 fps at 350 mhz), mp3's at 43 fps at 650 mhz :s
- Select from "Options" menu. If the directory browsing stops working, select "Play Game Music" and try again as this resets the directory listing.
Fixed some more oddities with the mover-bricks.
Tweaked the particle effect when bricks explode.
The "best" statistics are saved for each level, and a per.pack highscore table is saved. it is in player/packname.hig
Graphics for brick 6-10 and for the one/ways and the "glue/magnet"
settings.ini replaces user.ini, and has changed format.
Packs now working:
- Scans wizznic/packs/ for folders containing at least an info.ini and a levels directory with atleast one level.
- Packs could also have an icon (optional)
- If a file (for instance, the cursor image, or the sound directory) is not found in the selected pack, the file is loaded from the packs/wizznic standard pack.
This allows pack-creators to only include files they want to make diffrent. So pack creators can use the standard sounds/themes and only create new levels,
or they can create a fully fledged pack, with multiple themes, tilesets, background images, sound-sets, character set and music.
Options Menu:
- Sound/Music Volume
- Gamemodes (Arcade=GameOver/NewGame clears progress. Career=Progress is saved)
- Show FPS option (primarily for tweaking wiz clock settings, yes it's a 50 hz game.)
- In-Game Particles on/off option (If you prefer to play without particles ingame, or to make it run better on low clock speeds)
- Clock speed, for clocking between 200 and 700 mhz in intervals of 10. (sorry, no 533 mhz option)
Broke level-format for the last time, allows for backwards compatibility from this version on.
Added parameters to levelfiles, (author= levelname= seconds= board= tileset= sounddir= music=)
Added [data] before level data.
Strings in level-files can now be 128 characters long. (but dont, they won't display correctly on 320x240 anyway)
the -z option is slightly faster (about 10% on my 3 ghz machine).
-z option now takes optional parameter (amount of zoom) warning: more than 2 might be SLOOOW
"Userlevels" is now called Editor as it's ment primarily to create new levels for the game.
editor-levels directory for the levels created by the editor (no more data/userlevels)
editor-levels are now named "levelX.wzp" like normal levels, to avoid the need for renaming
B is the default select/enter/grab button
Scrolling function in level-editor so there's room for more than 16 user-created levels.
Changed B to be the default menu-select and brick-grab button.
It's now possible to press Menu/Escape to get from "New Game" to the menu.
Level-editor will write the author name and time that is allready in the level, when saving. If it's a new level, they are taken from data/levels/empty.wzp
Help-Image instead of text, and both versions have it's own help-image.
PC-Version shows PC-keys instead of Wiz keys in editor.
Editor asks for confirmation before exitting a unsaved level.
Hide mousecursor on PC.
Fixed bug where levels with custom-themes that do not include custom walls get "brick 7" for walls.
Rewritten game/menu interaction, much more robust now, this solves lots of minor odd behaviours, and two crash-bugs.
Restart level is now moved into the game, restart with Y.