slaanesh
Certified Guru
Sorry, no updates recently - been *playing* MAME games rather than developing lately. Especially the Zodiac enhanced version of PalmMAME which is really nice now. (I should be getting commission on Vilmos' Paypal donations... )
Anyways, here's what I am working on the GP32 version:
* Using DevKitARM r18. Not sure if there are any inherent improvements using this new release but it's always nice to use the latest version.
* Updates to core graphics engine from the recent updates to the GP2X (MAME4LL) versions. Small increase in speed for most games! Thanks Franxis and Chui. Nice work with the MAME4ALL/GP2X MAME. I love it! Now if someone could get a decent version of MAME4ALL *with* hardware acceleration happening on the PSP...
* Other minor optimizations to game drivers. More detail soon.
* Sample support. I've sourced (what seems to be) the entire library of .SAM samples and are working on getting this implemented. Got some nice sounds happening in these classic games. Still needs a bit of refinement.
So, finally Zaxxon with sound! Donkey Kong with extra sound! Asteroids with hi-lo thunps. Space Invaders with bleeps and bloops. It's all very exciting.
DaveC, I'm sure you'll be happy.
Again, this should be easy to port up to the GP2X version.
If possible, I will create a third download containing the complete set of these .SAM sound samples as an extra download with the 2.2 release - assuming there are no issues with doing so.
Can anyone advise about this?
Anyways, here's what I am working on the GP32 version:
* Using DevKitARM r18. Not sure if there are any inherent improvements using this new release but it's always nice to use the latest version.
* Updates to core graphics engine from the recent updates to the GP2X (MAME4LL) versions. Small increase in speed for most games! Thanks Franxis and Chui. Nice work with the MAME4ALL/GP2X MAME. I love it! Now if someone could get a decent version of MAME4ALL *with* hardware acceleration happening on the PSP...
* Other minor optimizations to game drivers. More detail soon.
* Sample support. I've sourced (what seems to be) the entire library of .SAM samples and are working on getting this implemented. Got some nice sounds happening in these classic games. Still needs a bit of refinement.
So, finally Zaxxon with sound! Donkey Kong with extra sound! Asteroids with hi-lo thunps. Space Invaders with bleeps and bloops. It's all very exciting.
DaveC, I'm sure you'll be happy.
Again, this should be easy to port up to the GP2X version.
If possible, I will create a third download containing the complete set of these .SAM sound samples as an extra download with the 2.2 release - assuming there are no issues with doing so.
Can anyone advise about this?