ptitSeb
Serial Porter
Here is Wing Commander Saga, on free game based on Wing Commander storyline and universe, using a fork of FS2_Open.
This game is *HUGE*. The data themselves are more than 7Gb. You can either copy the data yourself, or simple grab the wcsaga_data.pnd from the repo. Note that this data PND is also quite big, at a woopping 3.9Gb, so you need a very up-to-date firmware (at least 1.72 update 6) for this package to register.
The port itself use latest gl4es, using TextureStreaming for the movies (there are more than 2Gb of hires movies), NEON optimised Tremor & Theora (for sound and streaming video), and as many optimisisation to make it as smooth as possible. Even with all this, on a gigahertz, you will have a few stuter on some movies (not much), and some capital ships (composed of more the 50k triangles) make the game a bit shoppy. Because you start the mission inside that ship (and you end a mission by going back inside), it may be a bit difficult to fly at beggining end of mission, especialy on lower model than the Gigahertz. The game is smooth in dogfight, and the graphics details, ship models and ambiant sounds are awesome.
Anyway, I still recommend to use lower Model detail and Lower Texture details in the config screens
The controls have been adapted to the Pandora, using mostly the same layout as the other FS2 port.
Note that the Left nub is the mouse (to navigate in the menu) and the Right nub is a joystick (to fly the ship). Mouse buttons are on the shoulder (to click the menus or to fire primary / secondary weapons), but the ".noshouldermb" trick is available too.
Also, the game was designed to be played on a 1024x768 screen. It fit the smaller 800x480 screen of the Pandora quite nicely, exept for most of the text that were to small. So I enlarge the smaller font (2 times) to make it more readable. Unfortunatly, some menu now overlap a bit, and some text in some mission breifing is missing (no scroller). Luckily, the whole breifing is also read alound, so just listed to the missing part. I'll try to find a better workaround for this font issue later.
In fly, navigating from Waypoint to waypoint can take time, so don't hesitate to use Alt-A to use autopilot to next waypoint.
History log
=========
Build 02
-----------
-----------
This game is *HUGE*. The data themselves are more than 7Gb. You can either copy the data yourself, or simple grab the wcsaga_data.pnd from the repo. Note that this data PND is also quite big, at a woopping 3.9Gb, so you need a very up-to-date firmware (at least 1.72 update 6) for this package to register.
The port itself use latest gl4es, using TextureStreaming for the movies (there are more than 2Gb of hires movies), NEON optimised Tremor & Theora (for sound and streaming video), and as many optimisisation to make it as smooth as possible. Even with all this, on a gigahertz, you will have a few stuter on some movies (not much), and some capital ships (composed of more the 50k triangles) make the game a bit shoppy. Because you start the mission inside that ship (and you end a mission by going back inside), it may be a bit difficult to fly at beggining end of mission, especialy on lower model than the Gigahertz. The game is smooth in dogfight, and the graphics details, ship models and ambiant sounds are awesome.
Anyway, I still recommend to use lower Model detail and Lower Texture details in the config screens
The controls have been adapted to the Pandora, using mostly the same layout as the other FS2 port.
Note that the Left nub is the mouse (to navigate in the menu) and the Right nub is a joystick (to fly the ship). Mouse buttons are on the shoulder (to click the menus or to fire primary / secondary weapons), but the ".noshouldermb" trick is available too.
Also, the game was designed to be played on a 1024x768 screen. It fit the smaller 800x480 screen of the Pandora quite nicely, exept for most of the text that were to small. So I enlarge the smaller font (2 times) to make it more readable. Unfortunatly, some menu now overlap a bit, and some text in some mission breifing is missing (no scroller). Luckily, the whole breifing is also read alound, so just listed to the missing part. I'll try to find a better workaround for this font issue later.
In fly, navigating from Waypoint to waypoint can take time, so don't hesitate to use Alt-A to use autopilot to next waypoint.
History log
=========
Build 02
-----------
- Fresh build
- Updated libs
-----------
- Initial build
- Automount optional wcsaga_data pnd if data are missing
- Many pandora optimization and customisations
Last edited: