Hi everyone
just plodding along with my program, and all was coming along well - for a long time I've had some collision detection routines, but they had some problems. I added some if statements to it, and it seems that the GP32 is overloaded because what is appearing on the screen is not right. The picture is split in half and reversed! What should look like this:
My speed is set to 133MHTZ and there was plenty of CPU cycles left in each game loop. Also, it was just a few if statements that have nothing to do with the graphics! Can someone tell me what's happened and how to fix it?
Thanks!
-TheMrCul
just plodding along with my program, and all was coming along well - for a long time I've had some collision detection routines, but they had some problems. I added some if statements to it, and it seems that the GP32 is overloaded because what is appearing on the screen is not right. The picture is split in half and reversed! What should look like this:
Code:
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Looks like this:
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Thanks!
-TheMrCul