First, why is quake 3 like the standard for ports/performance? I know it's got a great community and blah-blah, but I prefer the Unreal series as, at least to me, it had a more refined, or 'astute' experience, it wasn't such a run and twitch game. Unreal Tournament 2004 would just be the icing on the cake, as it had HUGE maps, and great gameplay. I feel even the Half-Life series outperformed quake3, and was comparable to Unreal Tournament, in terms of engine capability and fun gameplay. Even just being able to play Unreal 1 (single player) on the Pandora would be fantastic.
For those that will probably say "well it's close source", couldn't you just copy the coding, and replace the models, or even just recompile the engine from source, craft a 3d renderer, and transfer all the models, maps, and "rules", since it's a modular engine?
Second, I recently found that the game Prey Invasion for iPhone was made. It's a shooter game, where there's walk on walls and stuff, but my interesting note is they developed a new touchscreen feature: tap and aim+shoot. Instead of turning, and then maybe tapping the screen for aiming, or firing, you can tap the screen, say where your enemy is, and your character will rotate the proper angles and fire. This would be a great boost to an FPS experience, at least for the most part where a handheld has limited controls. This could be accompanied by a dual analog (left one moves, right one aims) setup like Unreal Tournament had for the PS2, or a traditional external mouse+keyboard setup.
For those that will probably say "well it's close source", couldn't you just copy the coding, and replace the models, or even just recompile the engine from source, craft a 3d renderer, and transfer all the models, maps, and "rules", since it's a modular engine?
Second, I recently found that the game Prey Invasion for iPhone was made. It's a shooter game, where there's walk on walls and stuff, but my interesting note is they developed a new touchscreen feature: tap and aim+shoot. Instead of turning, and then maybe tapping the screen for aiming, or firing, you can tap the screen, say where your enemy is, and your character will rotate the proper angles and fire. This would be a great boost to an FPS experience, at least for the most part where a handheld has limited controls. This could be accompanied by a dual analog (left one moves, right one aims) setup like Unreal Tournament had for the PS2, or a traditional external mouse+keyboard setup.