Hi guys. First things first, really looking forward to the pandora.
ive had a gp2x for about an year now, and have done 'some' programming for it using fenix. I used to use DIV games studio back in the old days so am not too shabby at programming in fenix. I havent uploaded any games to the archive tho, manily because i get bored with the project and never finish them: I have an advance wars clone for which ive done most of the hard programming, just bored of drawing sprites.
Ive also done some C programming at uni, so kinda know my way around that.
so, to the point of this thread. How can i start learning to program for the upcomming pandora? I looked into the devkit for the gp2x but never really tried it (managed to get a pic on the screen ). I had a quick look on wiki at openGL, but im planning to make an isometric game like commandos so not sure if openGL is the best way to go about it.
so, any info/help u guys can give would be much appreciated.
Thanks
Geuben
ive had a gp2x for about an year now, and have done 'some' programming for it using fenix. I used to use DIV games studio back in the old days so am not too shabby at programming in fenix. I havent uploaded any games to the archive tho, manily because i get bored with the project and never finish them: I have an advance wars clone for which ive done most of the hard programming, just bored of drawing sprites.
Ive also done some C programming at uni, so kinda know my way around that.
so, to the point of this thread. How can i start learning to program for the upcomming pandora? I looked into the devkit for the gp2x but never really tried it (managed to get a pic on the screen ). I had a quick look on wiki at openGL, but im planning to make an isometric game like commandos so not sure if openGL is the best way to go about it.
so, any info/help u guys can give would be much appreciated.
Thanks
Geuben