'rookie1' said:
I have taken a look at interface.c. There are 2 questions I'm not sure whether you can answer. I don't have a Dingoo at the moment so not able to try it out
I only have a bricked Dingoo
so I never tested those functions.
'quartercast' said:
There is a Dingoo representative (Sofia) over at a320.freeforums.org who might have access to the source for that port or at least the "engineers" (as she calls them) who ported it.
Sure thing
Someone who doesn't tell us the big secret about the OS (µCosII) is going to release
'his' source code.
QUOTE
Q: What operating system does the dingoo A320 run?
A: Sorry for that I can not tell you, hope you can understand this is our commercial secret.
Hi A600,
As someone who clearly knows what you are doing and talking about, we at dingoo-scene would be grateful if you could pop by and answer some or all of these questions:
1. How hard is this thing to code for?
2. How “open” is the architecture?
3. Is it correct to say µCosII is the Dingoo’s OS?
4. µCosII appears to be proprietary – although googling it, information seems very readily available. Is it easy to code for?
5. You obviously know what you’re doing. Where does one begin? (How do I apply my extensive knowledge of BASIC from my c64
…)
6. Are you working on anything you would like to mention, or is this just a sideline for you?
7. How likely is it we will see:
a. emulators for other systems not currently on the Dingoo
b. improvements to existing emulators
c. other homebrew software
from developers like yourself?
8. You’re probably sick of the fanboy “we want MAMES or Frodo or [insert pubescent nostalgia system of choice here]” requests … but apart from the moral support and undying adulation from us rabble, is there anything we can do to help the homebrew , ah, “scene” along?
9. What do you really need from Shenzen Dingoo-digital, which would help?
10. Will this thing be around in 6 months, IYHO?
11. Is there anything else you’d like to add?
Thank you for your time
Larry